Recent content by Kobazco

  1. Kobazco

    The SDK is now available

    Trying to transfer a pre existing leader to the modbuddy for upload and further work on icons etc, but so far haven't gotten the leader to appear in game yet. At this point the non mod buddy version works.
  2. Kobazco

    A very quick and stupid question

    The example mods are available when you launch the SDK anyway, just look at them through there.
  3. Kobazco

    The SDK is now available

    Existing civ/leader mods should transfer over fairly easily? I'm looking at the sample Leader/Civ mod included in the SDK and it doesn't seem too hard I hope.
  4. Kobazco

    Maximum Steam Workshop Size

    Unsure if this goes here, after all it's been a while since I posted here. Sorry in advance for my simple question. I'm trying to upload a mod that is currently 159 MB in size. While I heard elsewhere that there is a 100 MB limit, this can't be true as the Ethnic Units mod is 161 MB in size. Any...
  5. Kobazco

    Placing districts on mountains.

    Yeah, same thing happened with my passive trying to put yields on mountains. Mountains will not receive yields unless they are passable. Still can't build the district on it if it is passable.
  6. Kobazco

    Placing districts on mountains.

    Well guess I'm placing the Undertale civ on hold for now. Maybe we can figure it out once we get the SDK. Until then... That means I can start working on Knuckles lmao.
  7. Kobazco

    Placing districts on mountains.

    I did define it separately in my leader.xml . The district appears in the build menu just fine but it says there are no suitable places for it.
  8. Kobazco

    Placing districts on mountains.

    I know cities and other things can be built on mountaims and they look really nice as the mountain kinda forms around it. Set a mountain to be possible and settle on it.
  9. Kobazco

    Placing districts on mountains.

    Once again I've got an issue regarding mountains. This time, it regards placing an unique neighborhood on any type of mountain, but I can't get it to work sadly. Here is the code I have so far for testing purposes. <GameInfo> <Types> <Row Type="DISTRICT_EBBOT"...
  10. Kobazco

    Questions on Modding :)

    Yeah but you would have to go into the artdefs of the game and add in the entry for the healer themselves. You can make any combination of model/clothes, but I'm still figuring out how to do it.
  11. Kobazco

    Attaching tile yields to mountains.

    Sorry if there is some rule on double/triple posts, but I found something out. If a tile is "Impassable" then it can't have tile yields. However, my passive still does not work upon making this tile "passable"
  12. Kobazco

    Questions on Modding :)

    We can't add in our own tooltips yet without the SDK.
  13. Kobazco

    Questions on Modding :)

    If you scroll down there should be units and what index they are assigned to. Just add in your own units and find the index you want to assign them to.
  14. Kobazco

    Attaching tile yields to mountains.

    Seems like it is impossible to add tile yields to mountains, I tried doing it Terrains.xml but it still didn't work.
  15. Kobazco

    Attaching tile yields to mountains.

    Thanks, I managed to fix all of the errors by looking at Database.log, which I didn't know about before. It's really useful lol. But it appears that Mountain tiles still do not gain +1 food and faith sadly.
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