Recent content by Kokuryutei

  1. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Thank you for your reply, I saw a item you quoted in the section "C3X Release 16". In truth, it was this item that raised the question of whether it was possible to make this settings flexible, having tied a minimum distance to the size of the world map. As far as I understand, the mentioned...
  2. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Greetings, I read now the last 5-6 pages of discussion on the forum and, to my chagrin, found that an acceptable solution to the limit problem for 512 cities was still not found. Nevertheless, I've another question for the developers, yet this problem hasn't been solved. Is it possible to make...
  3. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    It is unfortunate that so far it isn't possible to get closer to the reason for the causes of such errors in the game. It looks like some kind of enchanted witch circle. I play for Spain. I make a deal with the Persians: copper in exchange for amber. After that, I founded my 31th city (513th...
  4. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    You didn't quite understand the essence of my post. Yes, I know about the impossibility of playing with 543+ cities. But if you carefully read my message, it was not said about the built 543 city. In fact, the 512 limit was exceeded by only 1-2 cities, and this already caused a collapse with...
  5. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Not so long ago, in this branch, one of the users complained about the bug in the game associated with the collapse of the trade network. Ironically, I had an outwardly similar error. The reason why I've a bug with the collapse of the trade network is probably connected with the same damn limit...
  6. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Firstly, in this patch, traffic on railroads was limited to the game. From now on it isn't endless. Secondly, an alternative option with a web of airports is also far from ideal. The fact is that the excess of the limit of cities leads to the brakes of the game at the moment. And the slowdown of...
  7. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Therefore, I wondered: is it possible to at least double this value? For example, from 512 to 1024 points. I usually play on maps of 250x250 or 300x300 tiles. The maximum worldmap size is 360x360 tiles. In the first version (250x250) with 31 civilization, almost all of the land space can be...
  8. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    In principle, I'm ready to reconcile with the thought that more than 30 opponents in a single game cannot be played on the existing game engine. The same goes for the "ceiling" in the maximum of 3GB of RAM. However, the restriction of 512 (556) cities seems to me in today's realities by an...
  9. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Well, the refusal of AI to exchange cities isn't yet critical for a normal game. The restrictions on the outdated engine are most upsetting, not allowing the use of all the advantages of modern hardware. I had many similar examples in a single game. In one of the campaigns for Greece, I...
  10. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    How true I understood, you are working on a new project based on the old game Civilization 3 conquests. I have a slightly different environment. For the game, I use the Rise&Rule mod on top of Conquests. In principle, this configuration suits me. But what categorically does not suit me: -...
  11. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    By the way... Flintlock last year mentioned that "...the table is 512x512 in size, enough for one entry for each pair of cities. Founding more than 512 cities causes the program to write beyond the bounds of the table, corrupting whatever other data already exists there." I can confirm that...
  12. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Thank you very much! And about the fact that my request here is far from the only one, I believe that the answer lies in sight. Requests for the removal of restrictions on a max of 556 cities arose from the fact that the game has been far over 20 years, the power of computers went far ahead, so...
  13. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Could you give a link to the message you mentioned? I'd be very grateful for this.
  14. K

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    Good day, Not so long ago, I came across this topic and, I admit, is pleasantly surprised that the support and modding of ancient Civ3 Conquests has still been preserved. The fact that someone took up the correction of the engine of the original game is especially pleasing. In this regard, I...
  15. K

    [MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

    Hello again everyone, I have a question again. It is not as fundamental as last time, but more mundane. I noticed long ago that if you advance in the game to the beginning of the 9th era of Nanotech, then bugs with custom music and soundtracks appear in the game. This isn't the first time I've...
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