Recent content by Kozar

  1. K

    Tweak Mod for Xtended

    Yeah, I hope it does work out. There are good examples of a fantasy genre being successful, like the various Total War:Warhammer games. You have definitely done a lot of good work in this space so I am looking forward to what comes out of it. I understand about not being able to share the...
  2. K

    Tweak Mod for Xtended

    I really like the idea of using Unity to power the game, and I am really curious about what you have created. I got interested in Unity when Old World came out and Dale's modding guides planted the seed to check it out, but I haven't taken the plunge yet until I saw your post. Do you intend...
  3. K

    Master of mana updates

    Its part of the epic destiny quest line that was never finished. For instance as the Mazatl you get a golden age for killing a certain number of units in the jungle. This doesn't make sense because it looks like the adventure is supposed to be for one of the two elves to kill the other - it...
  4. K

    Master of mana updates

    That does seem like something that would be applied in the XML, but as it turns out it is done in the code with hard-coded improvement types applied to specific improvements.
  5. K

    Master of mana updates

    Thanks for testing it. I did end up rolling back that leveling change. I didn't want to spend a lot of time right now to make it work correctly, and as I had mentioned the level cap was already lifted. I want to rework culture farming mechanics anyway, but in order to do that I think I need...
  6. K

    Master of mana updates

    Manhunter definitely didn't work correctly. The slavery civic would have worked and the base chance from the slavers units should have worked, but not manhunter. As far as Fertile Lands goes, yes, the math was messed up and that is fixed now. Increasing the level is fairly easily done via...
  7. K

    Master of mana updates

    Good catch on the witch hut. Definitely something I broke while trying to fix global yields. I have a fix locally, I'll try to get it out there soon. As far as the dimensional portal, it turns out I have been looking at the starting mechanics and the AI but its been difficult to get into it...
  8. K

    Master of mana updates

    It looks like the way it is done with the elves currently is with the MaintainFeatures xml tag in their civilization infos xml file. I didn't find such a tag or anything that could be similarly used defined in the improvements or religions schema however, so while it is certainly possible to do...
  9. K

    Master of mana updates

    Thanks for reporting that. You are correct, resource discovery on water wasn't working (except for Lanun pirate improvements). I have checked in changes to fix it. Unfortunately the commit kind of breaks saves as I was working on fixing some yield calculation bugs and as a result current...
  10. K

    Master of mana updates

    Not a problem, thanks for bringing it to my attention! I too thought it was a design decision (and it kind of was), but after I thought about it and played around with removing it I decided that just removing it was the best option. I don't like significant mechanics like that to be hidden...
  11. K

    Master of mana updates

    I was playing around with the installation and noticed that it was more complicated than necessary so I created a separate repository. Hopefully that will help with installation. Installation instructions have been updated in the first post, but long story short the repository should be...
  12. K

    Master of mana updates

    Those changes are not in the Xtended version or my updates. My updates have been focused on extending Xtended - since I was unfamiliar with the code base, I focused on the peripherals - bugfixes, tooltips, and polishing for example. The changes in the experimental version are very ambitious...
  13. K

    Master of mana updates

    Thanks for checking it out - I didn't realize that the compression had not retained the the file paths. Apparently I don't have enough posts to have the rights to edit my own post so until I do here is an updated link...
  14. K

    Master of mana updates

    I used the SVN repository as the basis of these changes. It looks like SVN commit 64 is version 5.6, but then a few more commits were added so we are on commit 67 now. I have the changes from commit 67 in my workspace so this builds from that. If you get the latest SVN repository version and...
  15. K

    Master of mana updates

    I have created the following patch for Xtended. The goal was to fix bugs that I encountered and polish some of the features. Adding this will break regular Xtended saves, but hopefully it adds to the gameplay. 1.4 Changelog (Probably won't break saves - not sure if renaming a field breaks...
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