Barbarians in Civ are an outdated entity (both as a mechanic and as a historical concept) which shouldn't exist to begin with, there should be...
False dichotomy and sharp binary distinctions, all those things should differ between AI personalities on a broad spectrum of possible behaviours...
One aspect of this situation that is not contemplated enough is a supposedly historically inspired design idea expressed by civ devs many, many...
I think, since it is Firaxis other flagship and maybe not "this kind" of strategy game but still a strategy game, it would be worthy to mention...
I'd actually love to see Firaxis develop a full - on fantasy spin - off of Civilization. Like, you know, the entire format of historical 4X...
I agree despite disliking ro being different about almost every design decision for civ6, because Humankind was just such a miserable experience...
Unless, of course, they can figure out something so cool that it is going to overshadow unit combat animations. Video game sequels frequently get...
Snow and tundra cities shouldn't exist in any historically inspired 4X game to begin with, they are biologically and physically unsuitable for...
I mean, yeah, but it's like I have written (or at least meant), they were rivals to global hegemony - apex empires by their nature compete with...
Awesome idea I haven't yet heard om these forums. Trade and diplomacy with other civilisations should be necessary maybe not for short term...
Sigh, so my post on reddit with this content got 17 800 total views, which sounds cool, and 110 upvotes, and after less than one day of existence...
1UPT system forcing every AI on the map to horribly struggle where and how to move each of its dozens of military units, and why, and how to...
As for map scripts, I am torn between "I love pangea for a lot of civs interacting on one gigantic Eurafrasia style landmass" and "I love...
I have posted slightly redacted version of this essay (2 full pages in Google Docs btw, this time already including "I have already won" aspect of...
Oh, another aspect I have forgotten to mention, I think civ5 and especially civ6 have WAY too many "modern" eras which GREATLY worsens the endgame...
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