Recent content by Kruncha

  1. K

    Civ VI - Beta Gauntlet VII

    Looks like I'm gonna have to sit this one out after all; too much going on with my new job etc. Good to see my Persia plan seems to be validated by the submissions so far though.
  2. K

    Civ VI - Beta Gauntlet VII

    DLC leaders are okay, right? I'm probably going with Cyrus just because it takes so long to get across the map on Inland Sea.
  3. K

    Civ VI - Beta Gauntlet VI

    Yeah, sorry, I should have said T100 to T125 depending on when those bonuses come in. I think Rationalism is usually toward the end of that range which means that libraries and universities can be delayed a bit more, especially since science tends not to be the bottleneck in most of my games...
  4. K

    Civ VI - Beta Gauntlet VI

    Oh yeah, I tried your start, WillowBrook, and it seemed like a cool map. I like starts where you can see natural wonder yields on turn 0 and will usually sacrifice a turn or two to put my capital there if it's a good wonder. Unfortunately I won't have time to finish any more files though, so...
  5. K

    Civ VI - Beta Gauntlet VI

    My benchmark for whether to continue a game is usually T20. I rarely restart on the first turn for any reason because some of the best indicators of a good start, as whacker mentioned, are neighbors and map layout (for England in particular, those nearby fault lines are really helpful). On...
  6. K

    Civ VI - Beta Gauntlet VI

    Here's a T163 win (phew, just made it!). Had a great start: capital was on a fault line (unusual for these settings), and Gandhi settled at my doorstep right at the start. After conquering him and Hojo on the "other" continent, I ended up with about ten cities and a massive archer/swordsman...
  7. K

    Civ VI - Beta Gauntlet II

    Well done whacker! I agree about Rome; it was already near the top of most tier lists before the patch, and it's even stronger post-patch. Rome's trade route bonus is also much more significant now that Commercial Hubs have replaced Industrial Zones as high-priority districts for most cities...
  8. K

    Civ VI - Beta Gauntlet II

    One day later....
  9. K

    Civ VI - Beta Gauntlet II

    Unfortunately, I don't think it does affect GP points from district projects. I think that decision was probably pretty inconsequential, but I wanted to take whatever boost I could get for GP points since I didn't have Stockholm or Divine Spark. In the late game, envoy generation seems to...
  10. K

    Civ VI - Beta Gauntlet II

    Got a T170 Victory! Notes: Great start with lots of spices. Didn't see horses in my initial scouting, so I used Varus. I only built 3 and brought down my very close neighbors, Cleo and Peter, without much trouble. I took over Preslav as well and captured two settlers. I was able to get...
  11. K

    Civ VI - Beta Gauntlet I

    Here's my save file if anyone wants it. Also, I think DanQuayle submitted a faster game?
  12. K

    Civ VI - Beta Gauntlet I

    Thanks all! The discussion here has been really helpful. I am a bit disappointed that as the culture victory strategy becomes more optimized, certain options like martyring apostles seem more off the table. Maybe higher difficulty levels will bring back that option, but for now it seems that...
  13. K

    Civ VI - Beta Gauntlet I

    T91 Victory. Was about to give up until I found Kandy on turn 25 on the other side of my continent. Got the free envoy—terrible AI scouting saves the day. Quest was Craftsmanship trigger, so I was able to get Suzerain quite early. Got Holy Sites and Divine Spark in good time, so religion...
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