Who?
There's absolutely no reason to pass on any unless you want one that comes after and you won't get to it first because of the relative GPPs of the...
I don't really think this is true. With great people and trade routes you can get away with only one good production city
Scouts runs from warriors. You have to get really really really unlucky to lose to barbs.
Early Holy site plus shrine + district project will get you one. If you also get the divine spark you will be able to get the second religion if...
You still wont get it most times on Deity. Stonehenge is built around turn 22-24 normally, so unless you get an early natural wonder you won't hit...
I disagree a bit. I think that they work together if you consider the science path as: Get religion early that lets you build campus buildings...
Different views to others: Only three things matter for a science victory. 1. Great Engineer points, or enough Gold/Faith to buy the ones you...
On Arabia. I've messed about with them a little, and my view is that the "last prophet" power is actually pretty poor. You can reliably get a...
Eh? No, I'm not.
Yeah I just meant units. Later game you can build units you can sell for about 1500 gold in a few, so a couple of otherwise idle cities like this...
Not really. The AI does fight others (they love going after city states) or simply leaves their city unguarded. A surprise attack will take out a...
If I'm building for offence i'll always go warriors, you can wipe out enemies very early. Defence I'll build warriors first, but a slinger or...
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