Recent content by lamppost4

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    Pirates! Mod Scenario

    yea you would have to change a lot of files and that sort of thing. I was going to do that but then I lost my copy of bts so I can't anymore.
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    Pirates! Mod Scenario

    ok so i havent really been able to do anything b/c ive been so busy and now i think i lost my copy of bts so if i find it i can continue working but for now i dont kno wat i can do. i think the best thing i can do rite now is just post wat i have done so far for other ppl to continue.
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    My Age of Sail/Colonization Mod

    So now that the new patch is out, what do I have to do to make it compatable.
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    Pirates! Mod Scenario

    This one doesn't but I am trying to make a global version that does. It won't be ready until fall though because I am really busy in the Summer. I already have the units working and a map with only cities done.
  5. L

    Civs Discussion

    I am thinkin that you forgot Taiwan.
  6. L

    My Age of Sail/Colonization Mod

    Oh they look good. Thanks.
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    My Age of Sail/Colonization Mod

    Well Navy Seal, for now everything works but Ill call if I run into problems. And I was thinking about replacing corporations with like each countries East India Companies and that sort of thing but I might do just sugar to. What do you think. With summer here I am really busy so I am not sure...
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    My Age of Sail/Colonization Mod

    I guess I would need flags for the civs that are using vanilla civs as place holders. For the most part I have the leaderheads down. I might think of something though.
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    My Age of Sail/Colonization Mod

    I am going to need a plantation building and button, a junk and war junk button, a xebec button, timber resource (someone else offered to do this but I dont know how far they got), and anything that you think may fit this scenario. I could think of more later. If you know how to make gamefonts...
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    My Age of Sail/Colonization Mod

    For those wondering, I am still working on this but it is going slowly because I don't have much time and the weather is too nice to spend all my free time working on this mod. I have started the map and have the cities and civs all placed. I just need to add units, city sizes and techs. When...
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    hey a quick question

    You shouldn't mess with the python and xml and that sort of thing. You should just move around the main folder. Just extract the mod to the mods folder and check if there is another folder within the extracted folder (ex: WWII_Mod with a WWII mod folder within it, just take the WWII mod folder...
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    new religion problem

    Thanks, I will look into it.
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    new religion problem

    I added a new religion to my mod but when I add it to a city, I get the wrong religion showing up. Then when I add the other religions, they are wrong to. It seems all the religion and corporation art has moved 1 to the left. What is wrong and how do I fix it?
  14. L

    dll compiler needed

    Awesome thanks a lot. Now I can get started on mapmaking.
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    dll compiler needed

    BTW, changing max civilizations is under cvdefines max_civ_players so when I changed some files and got rid of the 40 civs mod, I changed tha one to 40. Here are the new files I tried to merge with bhruics 1.21.
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