Recent content by Laurino

  1. Laurino

    The Ancient Mediterranean Info

    That gameplay report by tachywaxon is indeed really good, made me think about reinstalling the game, just for good old time sakes.
  2. Laurino

    [IMM] Some Random Game Writeup [No Huts, No Random Events, large fractal]

    I laughed, and read, then laughed again, then kept reading, for 2 hours. When we tackled the task of making TAM for Civ4, I guess we hoped it would be an enjoyable mod, this goes without saying. But the way you told the "story" of your game was really captivating, as I didn't expect there...
  3. Laurino

    Empty Mod - total conversion template

    wow the TAM team, and most probably the whole world, will never be thankfull enough towards you.
  4. Laurino

    Any total conversion mods being made?

    The Ancient Mediterranean mod, one wich has been around since Civ3, is of course being worked on as I write this reply. And it's gonna be bigger and bolder than any previous iterations. But it's not due for next week let's say...
  5. Laurino

    ATLAS Files

    Do not thank me, Thank Sterkhov :)
  6. Laurino

    ATLAS Files

    Looks like Firaxis "encrypted" some dds files in some way... what a pain... but then, looks like Firaxis underestimated what modders are capable of... Thank you, Sterkhov :)
  7. Laurino

    What's wrong with my coding?

    In the "Indien" section at the end of your code, you write <Set CPopulationUnhappinessModifier="-25"/> there's a typo, it's not CPopuation, just Population. There might be something else, but this typo must do something wrong. I read in other threads about typos preventing files from loading...
  8. Laurino

    Adding Strategic Resource

    Yep, I've been following that thread for a couple of days hehe, must have got mixed up. (I even wrote to SamBC yesterday about is modular work... must have been tired) Question here though : how will it be modular if you modify an LUA other than the Event one? In any case, keep up the good work!
  9. Laurino

    Modding vs. Hacking or the Dark Side of Kaels Tutorial

    That's the thing when you not only mod the game, but convert it. I understand what you mean... No way should anyone be able to see Uranium in TAM;) And I will work a month only to make sure than no one playing TAM can ever get infos on ICBM. Guess it's all about state of mind...
  10. Laurino

    Adding Strategic Resource

    Everything is done trough AssignStartingPlot.lua now. Actually, that file has a lot of explanations about resources placement, a must read, especially the appendix. If you don't reference the new resource in here, it will never get scattered. The resource will exist, and be found in the...
  11. Laurino

    Deleting entries

    If you would write: <Unit> <Delete UnitType="UNIT_CATAPULT"/> </Unit> It would indeed delete the whole unit. Deletion is relative to the entry, so with 1st code I gave you, you'd only delete catapult in <Unit_ResourceQuantityRequirements>, while with this last code, if you delete...
  12. Laurino

    Modding vs. Hacking or the Dark Side of Kaels Tutorial

    Kael speaks of the "necessity" to be able to combine mods. He also says that some mod, only a few, will be exclusive. As quoted, TAM (which I work on) or FFH, will be exclusive mods, since they consist on not only modifying things, but actually "re-engineering" the game for most of their...
  13. Laurino

    Deleting entries

    I dont think you can mix deletes and updates. In fact, if I get it correctly, you'd need to simply remove the Catapulr entry in the proper field. <Unit_ResourceQuantityRequirements> <Delete UnitType="UNIT_CATAPULT"/> </Unit_ResourceQuantityRequirements> This should do the...
  14. Laurino

    Making a "Mostly Gutted Mod": removing most elements for a complete rebuild

    Kael's guide only covers XML parts of removing horses, I followed his guide toroughly, and still it crashes. I'll go download his mod though, to see if he indeed modified some LUAs
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