Recent content by LeeT911

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    Request: hotseat with mods

    I think I have it narrowed down to a bug/feature in OnStart() in MPGameSetupScreen.lua, but I don't understand what various function calls in there are doing. Seems that mods are loaded correctly until you click "Host Game" at which point the OnStart() function is called and the stock game data...
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    API reference anywhere?

    Anyone know of a Lua API reference for Beyond Earth? I admit I only did some quick Google, but no dice. I played around with Civ4 modding back in the day, but completely skipped the modding aspect of Civ5, so I'm feeling a little lost in CivBE modding. I found this Civ5 one, but there seems...
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    Request: hotseat with mods

    Actually, after doing a couple of tests, it's not actually that simple. The multiplayer button appears, but your mod is not actually loaded when you go into the game
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    Request: hotseat with mods

    I've only done DB level changes so far, and never released any real mods, so if someone could point me to a tutorial on how to package UI stuff into a mod (I don't see any obvious way in ModBuddy), that would be appreciated. Maybe I could wrap this into a proper little mini-mod. To tweak your...
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    How do you start a hotseat game?

    Well, I figured it out. You have to click on the check mark next to the first player. Not very intuitive, but at least I can start the game now.
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    How do you start a hotseat game?

    I'm baffled. I tried to start a hotseat game, but I don't see any button that actually starts the game... I pick multiplayer from the main menu, then hotseat. I set all the options I want, and click host game. Then I configure the players, but there's no button to actually start the game...
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    When is "onUnitLost" called from CvEventManager?

    Thanks Sephi! I'm trying to give a city a religion (based on settler promotions) when it's founded. "onCityBuilt" doesn't work because I only get the city as an argument. There's no way to get unit info. I thought of using "onUnitLost" because then I do get the unit info, however it...
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    When is "onUnitLost" called from CvEventManager?

    So I see two things defined in CvEventManager.py, "onUnitKilled" and "onUnitLost". To see which is used when, I added a line to pop a message saying "killed" or "lost" in the respective function. Now my problem is that "lost" never comes up. I can get "killed" easily, by creating a couple...
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    [SDK] Using Microsoft Visual C++ 2005 Express Edition

    Before anyone answers my previous post, I discovered the makefile for 3.19. I'm trying it again. Hopefully it'll work now. *fingers crossed*
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    [SDK] Using Microsoft Visual C++ 2005 Express Edition

    Hello, I wanted to try my hand at modding, but could not get the DLL to compile. I'm getting lots of errors of the type: CvCity.obj : error LNK2019: unresolved external symbol "public: void __thiscall CvEventReporter::cityHurry(class CvCity *,enum HurryTypes)"...
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    FfH2 0.25 Bug Thread

    When playing as Elohim, you get to see all the special resources on the map, but the fog of war does not cover those tiles. If one of those squares falls inside the borders of a rival, you can get contact with someone on the other side of the world.
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    FfH2 0.25 Bug Thread

    Hi, I'm looking forward to trying this BTS version, but I can't get it to start. I get the attached XML error when trying to load the mod. There's a bunch of other ones that happen when you click OK. I think I may have installed something wrong, so I could use some help. I have FfH 2023...
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    FfH2 0.23 Bug Thread

    Okay, Arathorn's article has cleared up the defender strength. Oops! Point taken. A 200% bonus would be triple strength. The wonders of playing Civ all night... However, even triple 2.67 would be 8.01 and not 7.2. Also, according to the article, that is not how attack strength is...
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    FfH2 0.23 Bug Thread

    I wasn't aware this was how combat worked. I guess I should dig up that article about Civ4 combat mechanics. Are you sure this is how defender strength is calculated? Let's pretend my warrior has no promotions (no shock, no orc slaying, no woodsman), then the only modifier is tile defense...
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    FfH2 0.23 Bug Thread

    Two things I've noticed. 1) Bannor Training Yards do not provide a happy face when using Nationhood civic. WARNING: The text below contains completely inaccurate information filled with poor math and a misunderstanding of the Civ4 combat engine. I don't want to delete it and invalidate a...
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