Wich will be realistic. If the British have not conquer New France, there will be no such things like English Canada by now. If you give Toronto to the French, it will reflect a more historical New France, and theres still good chance that the british will conquer it and if not, it will reflect...
The map generally looks very good except for North America. Toronto should definitely be removed for two main reasons. First the city was found at the end of the century (1793) by the English after the conquest, and secondly, the regions of the Great Lakes and Ontario were under French control...
Well now it show up in game, but it frozen
I think its because I messe something with my Trait
[668031.943] table Traits has no column named GreatArtistRateModifier
[668031.943] In Query - insert into Traits('Type', 'Description', 'ShortDescription', 'PlotBuyCostModifier'...
So I decide to mod my own civ, but when I enabled it in game, it don't show up, I can't select it :confused:
Here is the Log file, but i'm a noob so I don't understand what it mean at all :sad:
Help will be much appreciated
[663230.029] constraint failed
[663230.029] While executing -...
First just to be sure i'm fully understand, I don't want Québec to be a fully playable country, but only a casual minor civilization that will spawn if USA, Canada, or France, is becoming to much unstable (Depending on wich is controlling Québec's cores).
Secondly, NA is gigantic and...
It doesn't work that well, we shall not forget that Québec practicly secede in 1995. 49,4% vote in favor of Québec's independance, and in a recent poll independance was still at 49%.
But I don't want start a debat on Québec's independance, but I think it will be a great minor nation in north...
Well for the minor civs in north america, Québec should definitly be added if the French Empire or Canada is becoming unstable. You can't just include Québec in Canada, Quebecer are totally different in a cultural point of view from the rest of North America.
And from gameplay perspective, it...
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