Recent content by LetsBoogeyUp

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    Nomadic Civilization ModMod Development (FFH2+FF)

    They won't, I guess >.> Some Civ's are meant for players, really.
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    Bloody annoying games

    Yeah, those hippus are down right brutal...
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    Magister Modmod

    I often see you posting things like: "I was planning to add X in my modmod" or "I have altered X in my modmod" and other messages along those lines. So I am curious, how far along are you? I mean this in a purely non-confrontational way, I am just wondering what you are up to!
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    Fall Further - The Original Thread

    Keep BUG. Not only is it useful for streamlining some aspects of micromanaging (i.e. knowing when your cities are going to expand their boarders, increase/decrease in population, keeping track of Great People birth rate in your cities) there are a ton of interesting add ons like the Unit Naming...
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    FlavourMod - Mapscript Module

    It generally is, really. Sometimes I have to restart (like when I am playing Austrin (or whatever FF's new Wind-Civ is) and I get started in jungles) but the map generated is normally amazing/balanced. I suggest you allow for civs to start anywhere, creates a more fantasy-world feeling...
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    FlavourMod - Mapscript Module

    Nothing. The game takes a LONG time to load with this mapscript. 5-6 minutes.
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    Random Stories and Fragments

    Shiny bits for the win indeed. Though, the Carnival story made me shiver :S, quite twisted.
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    Fall Further - The Original Thread

    I have been able to explore Skeleton and Lizard-Lairs... Villages, however, have not been acting how they were described to act in the mod!
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    Standard-sized custom map project: landmass poll

    Personally, I feel what you did for your first map (the massive 25 Civ one which I am using as an excuse to finally get a new computer in order to have it run smoother) in that you had the races in areas where it made sense lore/mechanics wise would be nice. Not to mention the overall flavour...
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    [Map] ZomgErebus: Huge map, 25 civs, Fall Further required.

    The landmarks are fun and an interesting add in. If anything I would ask for more >_> Though, I am curious, how do you make them?
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    [Map] ZomgErebus: Huge map, 25 civs, Fall Further required.

    Really? I was playing Luchuirp and so far I have found Knowledge of Ether and Philosophy and Mysticism..
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    [Map] ZomgErebus: Huge map, 25 civs, Fall Further required.

    One question I have; the villages... Are they supposed to give those Techs? Because it seems that every third one I find gives me a new tech (and I am never that lucky. Ever.)
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    [Map] ZomgErebus: Huge map, 25 civs, Fall Further required.

    Oooh! I have to try this! Thanks for making it! (Pre-Made Lore Maps tickle me in a good way :P)
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    [MAP] [Map] My huge 19 civ map for v.25 +

    .... You... Sure about that? I am playing right now on .32. Did you upgrade to patch D?
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