Recent content by LightofAbraxas

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    Install instructions for new/returning players?

    Hey all, I just wanted to get a little clarification on the install process for brand new/returning players. The installer for the latest non-beta version (2.63) indicates that a previous version of MNAI must be installed for it to work. Is this correct? I've seen elsewhere on the forum that the...
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    Advanced options configuration

    Ah, thanks. Does anyone know if it would be easier to enable super forts (possibly the innate withdrawal, too) while leaving 'Advanced Options' unchecked? Is that handled somewhere in the python code? Thanks a lot, and keep up the good work on the mod!
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    Advanced options configuration

    Hey all, I'm looking to change the 'Advanced Options' setting a little bit. I want to play with super forts and the innate 10% withdrawal chance, but I'd like to disable the emergent great person (great general, I think). I looked around the xml and python a bit, but I can't seem to...
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    Reboning?

    Hey all, I have oooone last question. I've tried and tried to rebone the Amurite arcane units from the grenadier animation to a spearman/ancient spy animation. But even after reading all the tutorials on the subject, I still can't figure it out. They always end up like they look like they're...
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    Referencing riversides in Python?

    Thanks again. That was painfully obvious, I suppose, haha.
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    Referencing riversides in Python?

    Thanks! Any tips on using this? The only examples I've seen of something similar would be this: if pPlot.isRiver(): return False How would I ask the inverse of this, essentially: if pPlot.isnotRiver(): return False Because returning just true for the top section of code wouldn't...
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    Referencing riversides in Python?

    So, I'm in the process of creating a few civ-unique spells, and the one I want to make for the Malakim is a terraforming spell that creates a flood plains in a riverside desert tile. I've been able to cobble together all the code from other spells except for the requirement that the tile be...
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    Issues with overly aggressive AI

    I've had the same experience (on all difficulty levels), which may be due in part to the crowded maps I like to play on. I don't think early wars are bad per se, but rather the fact that the AI doesn't seem to want to get out of them once they've started. Roughly half the peace treaties I see...
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    ExtraModMod

    Hey guys, If someone hypothetically wanted to remove the new magic spheres, where would he find the code for the mana bar? Or would be removing the xml references be enough?
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    ExtraModMod

    Hey Terkhen, I love your modmod. Any idea when the next version (with 2.5 integration) will be out?
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    How to render archers more attractive?

    FYI, I believe that iXPValueDefense specifies the amount of XP granted to the unit defeating the one associated with the XML you're tinkering with. So, changing this value from 4 to 8 will increase the rate at which units defeating archers on defense will gain XP rather than the archers themselves.
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    Linking rituals to improvements/unit training?

    Thanks. Rather than set the PoWs' default AI to MANA_UPGRADE (since I have no idea what they'd be doing if there weren't any free nodes), I left it at HERO and adapted the following from your mod: numIceTerraformer=0 if unit.getUnitType() ==...
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    Linking rituals to improvements/unit training?

    Ok, I'll give that a try and let you know. Would putting that AI under the UnitAIs tag in the UnitInfos file be adequate? Or would it be better to assign it directly, either under the defaultAI or through python when they're created? Thanks!
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    Paradeigma

    I like this idea, and I'm trying to do something similar. Have you noticed the AI building Ice Nodes with the PoW without any problem? Did you add any python code to get the AI to do this? Thanks!
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    Linking rituals to improvements/unit training?

    Oh, hey, thanks again for your help! I actually have been thinking of severely restricting the Illians' access to mana, possibly limiting them to one sphere of each type. My only concern is that if node conversion is done strictly through the PoW/HPow units, does custom python code need to be...
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