Recent content by lilnev

  1. L

    Multiple Unit per Tile

    Hey, this looks promising. Would the tile limit be modifiable by other effects? e.g. higher in your own territory, or on a road, or near a great general, or with certain policies or techs, etc. (and then there's the problem of getting the AI to use the system....)
  2. L

    Deity District Guide

    It seems to me that early on, as you're expanding, inward trade routes (from peripheral cities to your capital and perhaps a second city) have generally the highest return on investment, so Commercial Hub and Harbor are very high build priorities. Often city center buildings come first, perhaps...
  3. L

    [Mod] Civ 6 Improvements Patch

    Hey, I just found this and started trying it. It addresses most of the same balance issues I was thinking about tackling, and so far I like it quite a bit. A few suggestions, if you're interested in doing more: Pantheons. Some of them seem pretty good, but a lot are just ... a tiny yield boost...
  4. L

    Civ6 UI Fix Requests

    Edge-of-screen scrolling doesn't work when a side window is open. Scrolling up doesn't work at the top of the screen/window, but in a narrow band slightly below the top. I would love to be able to zoom back quite a bit more.
  5. L

    1001 Quick Tips and things you learned

    The number of hammers you get from chopping doesn't depend on the distance to the city, or whether the forest is within cultural borders. Likewise, look to "chop" marshes from anywhere on the map for a quick food boost.
  6. L

    Best starting military build order?

    I just started King with Scout-Builder-Scout-Warrior-Settler, I think. For the most part I avoided barbs, or just posted one unit between them and my improved tiles. At least in my game, the barbs seemed to come one at a time, not too dangerous. And the CSs did a lot of anti-barb work. I started...
  7. L

    Does early elimination give diplo hit?

    Why would you want to eliminate anyone? Then you can't sign RAs with them. I am curious about the answer with respect to DoWs, though.
  8. L

    Generic domination strategy for deity pangea?

    Maybe I'm just bad at sword-rushes, but I've found waiting for longswords to be more consistent. Iron can almost always be secured by one means or another by that time, whereas CS's won't have it improved and AI's won't be willing to sell earlier. I can usually work enough barbarians for a GG...
  9. L

    When is it worth to upgrade Keshiks?

    Keep them as keshiks. High movement, plus ranged damage, plus they don't take damage themselves (and thus don't have to wait to heal) means that your overall damage output per turn is much higher and more flexible. Plus their existing promotions would become useless.... Keshiks become less...
  10. L

    warmongering and cities

    At least on Deity, where the AI's have really huge piles of gold, the benefits of taking and holding cities are secondary to the benefits of making a huge cash profit from the peace settlement plus selling cities to other AIs. I typically build 3 or 4 'native cities', claiming luxuries, Iron...
  11. L

    Is there a incentive not take cities?

    That depends -- is it more profitable to conquer additional cities and sell them to the neighbors, or is it more profitable to leave your vanquished foe economically viable so he can pay you a larger tribute? You also have to account for the opportunity cost -- if you continue to prosecute this...
  12. L

    Forrested hill - Mine or Lumber mill?

    Farming a riverside hill can be useful after CS but before Chem. During that stretch, farms are the only +2 improvement available, and hills still offer hammers over food. Two farmed hills beats one farmed grassland plus one mined hill. Post-Chem, or when Maritimes and happiness limits reduce...
  13. L

    When is the earliest you take a RA?

    I very seldom build the PT. Deity, large maps, it goes early. And more to the point, I'd rather be conquering, and that means beelining Steel rather than Ed. I do pretty much always take Rationalism, however. And if I have the opportunity to conquer the PT, it's a high priority. RA's, I may...
  14. L

    Tips for moving up to deity?

    This is true, and key. Warmongers will often DoW a neighbor for trivial amounts of money.
  15. L

    Tips for moving up to deity?

    I often go to Steel before Education. It's hard to conquer much before longswords. And conquering is the best source of gold (peace settlements and selling cities), thus CSs and RAs.
Top Bottom