I had hoped it would nullify the Hittite expansionist advantage to a certain level by increasing competition. It was not to be so in your case though (6 techs from huts on DG!!)...:lol:
Have you decided on a VC yet?
This thread is for your reports of events and progress in COTM 125 Hittites Demigod up to the date where you are able to research a Medieval tech.
Do not read or post in this thread until you meet this condition. You may reveal Medieval bonus techs from the end of the last Ancient Age turn...
In the 125th Conquests Game of the Month you will rule as King Mursilis over the Hittites, who are Commercial and Expansionist. You start the game with the knowledge of Pottery and Alphabet. Your unique unit is the Three-Man-Chariot that replaces the chariot.
The game details are as follows...
Oh I did build the GL. Without that, I dare not set any galleys with units in them to the task of transporting them to enemy grounds. But even with four movement points it was impossible to get across the 6 ocean tiles without leaving at least one galley in danger.
Yes I'd do it. And I wasn't actually waiting till the last minute, I hadn't visited the forums for quite some time and even when I did, the thread was not stickied so I didn't happen to see it.
Assign COTM 125 to me. Thanks.
I'd like to do it.
Edit : Running the editor (in both ptw and C3C) is showing some weird error. It's saying that I make sure if the game is properly installed (which I did by uninstalling and reinstalling) . On clicking ignore it shows dozens of pop-ups listing the name of different files...
Diplomatic victory in 1310 AD.
This game went on for way too long for a warlord game and turned out to be much more challenging than I had expected. I first planned to go for conquest but the loss of a few horse loaded galleys made me change my mind. It must be handed to t_x, he actually...
By using 3 workers to build a road, in terms of worker turns (ie counting worker movement points used) we use 6 worker moves. Agreed. But in actual turns we get a road in just 2 turns. That is 1 (2 in Republic) extra commerce. Plus, whenever you send workers to improve a tile it's rarely just to...
Lone scientist research takes 50 turns in C3C. You might find it counter intuitive, but on the higher difficulty levels of automatically comes to mind. For example, on Sid the techs are extremely expensive. When playing on a large or huge map, no matter how muck of trade you devote to science...
Civ Assist works fine on Windows 7. In fact, I ran out for the first time on Win 7 only. Currently, I have it working absolutely fine on Windows 10 as well.
Well here's a few things that I think could help:
1. Get 3 specialized cities: a settler factory, a worker factory and a city with 10spt. Do this by devoting a major part of your worker force to improving these cities to meet the requirements.
2. Keep workers in stacks of 3 (Road in 1 turn...
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