Yes! That would actually be way more organic and natural since it would be a good abstract representation. More complex systems are not only harder to produce but to maintain. It could still be nice if possible to do have the option of the list so you could override the upkeep for certain units...
Just read the whole thread (lightly a times I must admit). This is huge news to me, and an all around awesome project. I saw great ideas all around, and have some suggestions as well.
- Variable unit upkeep: different units can have a different amount of upkeep (gold) depending on several...
This is awesome Flintlock, thank you very much! Quick question with a nitpick of mine with the game, again. About modifying the unit base maintenance for units and enabling arbitrary limits based in things like the amount of buildings/cities. I asked this quite a few moons ago and at the time...
Hello tjs282!
Thank you very much for the reply. Is possible I had forgotten about the army unload.
For the upkeep, perhaps could it be possible to somewhat make units count themselves twice, thrice or ten times depending on the wanted upkeep? Granted, that might cause a lot of other issues...
Don't know if it has been asked, but does this works with mods? And also, could it be possible to finally unload units from armies?
Finally, could it be possible to have units with different upkeep and/or limited like say armies or with some arbitrary limits? Say, you can have only 5 fighters...
Hello haluu, Never got around to try it because had lost my laptop. Now I'm back, and finding out that uploaded to closed down... luckily I still have the mod files. I'll be uploading them again here for any new person that might come around.
Oh and third and fourth points of my post back there. If simple requirements can be done, this could open the chance of building requirements for units, like requiring barracks to build spearmen in the early game, or like I asked, having a cap of say 10 horseman, or a single nuke for every...
I thought of this too. I mean, already every unit that requires support cost 1 of gold. So one way of making this would be to put a tag of additional upkeep of -X amount of gold. Easier said than done of course.
Yeah, it would be more of like importing some interfaces and stuff to the Warhammer mod. Thanks! Also is more like something I would do in a long time, not a dedicated effort.
First, this is an amazing breakthrough for modding Civ 3, congratulations.
Second, besides the ability to unload an army already asked above, is there any plan or way to make different units upkeep different? I.E. a cavalry unit costing 2 of gold per turn, a infantry costing 1, a tank costing 5...
Wow dude that mod seems amazing! Sadly I lost all the changes made to the mod, but since I wrote most of the down in there I could easily replicate it (or anyone else, really). Going to try your mod. Would you care if I try to make a sub-mod of your with only Warhamer themed factions?
For everyone that needs it, here are direct links to download this wonderful mod:
1. Download the main mod. (took me 6 days) just took me like 5 minutes this time.
2. Then the patch.
3. Get the labels fix for steam.
You are done to play. Alternatively you can download the following:
4. The...
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