I think habits from Civ V die hard for most people. Each citizen in Civ V would wind up being 4 Science and more gold from trade routes...little bit different from 0.7 science and 0.3 culture.
There's really not much benefit going past 7 pop these days except for big production centers --...
You do have a wicked "fan snap."
I'm curious, what difficulty and/or speed do you play on?
Also, in the second screenshot I had a second city founded back before turn 50 that you can see. I don't remember the exact turn number.
Indeed, which is why you hated me the rest of the game. Also, we met on turn 5 and you hated me for being on another continent. I CAN'T CHANGE THAT FACT, CUT ME SOME SLACK!
Neither is it SC2. I love SC2 and play it a lot. But if I have to go to war in EVERY Civ game, I feel I might as well just play SC2 which had better combat mechanics, controls, and gameplay for that sort of thing. Right now the optimal strategy in Civ VI is to have every game be a rush at the...
Indeed. And I was friends with Australia in that game.
I'd like to direct you to the thread title. Thank you for confirming it.
Sure there is -- more science, culture, gold, strategics. In that game with England I settled for solely razing that one city (note: because I razed it England...
Tech Osen, unfortunately most of that has nothing to do with the crazy AI settling like I showed in that video and screenshot. Once you get your cities set up, sure, you can play peacefully. But the AI will settle in ridiculous places (like going PAST your capital to the other side of you) and...
And half of it is Victoria's fault. Yes, the forum-goer Victoria's fault. Look at this stunt she pulled.
As a runner up we have our declared friend Australia about to settle a city right next to my capital (the settler created a city next turn):
I've already conquered the world on Deity...
Hey, YOU started the war! I just inherited it!
In all seriousness, remember that total culture and total tourism are what count. So getting extra culture and extra tourism from conquered cities will help negate the pressure from other civilizations.
City Connections (roads) with high population cities, for one. A city of 10 population (1 gpt per citizen) plus a capital of 18 (1 gpt per six citizens) yields 13 gpt from the city connection.
Selling luxuries/strategics is also valuable -- 2 gpt for strategics (sell individually) and 7 gpt...
Run Food Ships (or Food Caravans) to your cities, especially to your capital.
This is a bad idea, the default governor is bad enough as is -- growth focus is even worse. Ideally you want to use Production focus and manually lock in the best tiles. The reason for Production focus is that a...
If you add Balkoth on Steam (this is me: http://steamcommunity.com/profiles/76561198003305245 ) I'd be happy to play some co-op games with you in order to help.
On Deity, somewhat. On any other difficulty, nope, it's not micromanagement that's the issue.
I'd probably aim for six cities, then NC, then expand more if feasible. As you get more comfortable with things possibly aim for seven to eight cities prior to NC.
That said, I'm honestly not too familiar with wide Liberty games so take what I said with a small grain of salt. I'd have to...
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