Recent content by lordruthermore

  1. L

    Master of mana updates

    Orbis had a setting in the improvement xmls that did that. Improvements that didn't remove forest had that tag set respectively.
  2. L

    Master of mana updates

    One thing I liked about Orbis was that not all improvements replaced forests even for normal Civilizations. Mines, Forts and Watermills could be built without removing the forest. A civ with FoL religion could try to build mainly improvements that worked with forests. Any way to do this in MoM?
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    Master of mana updates

    Does discovering sea resources work for you? I've played a lot of hours with the new version and have not yet had a single resource discovery on water.
  4. L

    Master of mana updates

    Where does MoM Experimental Setup.exe from Master of Mana download | SourceForge.net fit in there? That is a more recent addition. Anything in there not already part of Xtended or your updates?
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    Master of Mana Xtended

    When using r67 from Sourceforge, I get XML errors for Aristrakh. Same errors for Pyre and Crypt.
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    Bug Thread - Master of Mana Xtended 3.0

    Illian Combat Aura works against enemies; most effects correctly reduce enemy power, but it also boosts cold resistance of enemies. Is this intended or a bug?
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    Master of Mana Xtended

    Hiring mercenaries doesn't seem to be working. Selling slaves doesn't give money after the first upgrade. I also can't build forts or watermills.
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    Bug Thread - Master of Mana Xtended 3.0

    Hiring mercenaries doesn't seem to be working. Selling slaves doesn't give money after the first upgrade. I also can't build forts or watermills.
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