Lily has, in typical fashion, turned a "deity is too hard" thread with tips and advice into a "deity is too easy" thread with suggestions for...
To me, after some consideration, a Civilization in-game, and perhaps also historically, is simply a group of people or peoples with a distinct,...
Monumentality as a card (dramatic ages) now grants +2 movement to Settlers instead of the purchase discount.
FYI that can only be Matterhorn to the South, which will be ridiculously strong on Highlands map.
There is a dedicated forum for Deity benchmarks chalk full of strategy and tips, as well as the Game of the Months which are frequently Deity and,...
How many cities did you settle?
Two only. Captured a settler and conquered all of Japan and most of China (excepting a free city too far...
I agree with the sentiment about extra Wildcard slots. Not many civs will actively struggle to get a Classical Golden Age, particularly if you...
Once we're through with a game or two of the optional modes (apocalypse, secret societies, etc) I for one would appreciate going back to standard...
The Greco-Russian Lavcropolis. Gain culture equal to the faith adjacency of the district, along with the ability to build both faith and culture...
My gut is to move the warrior to the deer and see what's around. Potentially settle on the deer on T3. It'll remove the woods but remain a 2-2...
Is this what you got?
I'd only trade culture for food because Gaul gets so much culture from unit production.
But then (I haven't played a Gaul game to completion yet)...
134 chop huey. settler faith
135 settler faith. settler chop. 2nd bombard upgrade. gilgabrolliance. all civs met....
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