My best advice to you is to download the Civ V SDK Worldbuilder in Steam tools i think.
Start a new map and note on the left side you can select most of the map scripts and generate a map from them. You can mess with the settings and see the output for all those scripts that should help...
I have always been in favor of a supply line variable for that it irks me too. Perhaps the units might suffer attrition past there hex range and that range might increase with certain techs. Then that extra supple/range variable could be a hook for unique units as well Id spose
I also get a little frustrated at that...My productive recommendation would be to get the Communitas map script and give that a try. I have found the landforms generated to have more coastline shapliness and it seems the sea resources are distributed slightly better. It is an excellent mapscript...
I get peeved with coastal spots have got no fishes either. You may want to try out the Communitas mapscript if you haven't already. I have been having better luck getting coastal spots with that mapscript I think, seems like it anyhow..it also makes nice maps in general
Thx everyone, I have been putting off byzantines but this thread has convinced me to try and get them working optimal for me again. I seem to suffer from this general 'lackluster' feeling they seem to give off..seems tho they can work out well but work has to be put into getting it off right...
I dont know of a guide, but thoughts:
I typically farm it if its got fresh water, trade post it if it dont, Strategics I generally consider for great person improvements since that maintains my connection anyhow
I build mines as needed to make the production I want happen, I just as often...
Pyramids might not be as necessary if you go liberty, its more helpful to not have as many workers and maybe have a few extra archers or something so you can exert influence on the mapspace and such. The wonder Ankor Watt which you get from education can be built to increase the rate at which...
If they added a new great person: perhaps a Great Leader - that might work, their special building could literally be a palace, and it would be cool if then also freedom finisher would count palace yield as a great tile improvement
I would settle for a easier editor interface for making mods. I realize they cant do everything I want, but for those of us with little time to learn programming, the ability to do some common things very easily through a high level editor would be great.
Not everything of course, but maybe...
The difficulty level gives the ai a progressive handicap versus the player. It is one of several ways in which they have chosen to accomplish the effect of difficulty. The AI just isnt bright enough without it generally
I had heard the last steam update broke worldbuilder temporarily, I havent used it recently but I saw steam did an update today when I started my computer so hopefully its working again
By default policies are chosen when you acrue the required culture. One thing to consider in regards to progressing the tech tree is opening up access to a particular tree so that you do not end up having to spend the points in an inbetween tree, wastefully.
Just one angle to consider tech...
If its a cultural victory you could potentially do both, I usually just build a heavy military defensive presence and use them to 'claim' my future city spots by forcing settler to go somewhere else, if that cant be managed I may just take a diplo hit and set the ai back a settler give me some...
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