Yes I noticed there are cows under a city... I'm not sure how I managed to settle over cows without realizing it...
And yes I am trying to play some more and then go at rying to figure whether what I saw in that game was actually a bug or not, which I admit I am less and less inclined to...
Hemmm... sorry again, I assumed that being a bug report it was clearly referencing the latest version...
I am talking about the latest edition of Pirates!, with its associated patch (1.0.2), on PC.
I would expect the old versions to be somehow different, what I meant before is that I would not...
Guys, sorry, I have to admit you DO have a point there :D
It would be the PC version, patched.
[Anyhow, you guys have to admit that independent of the version/platform, the question whether this would be expected behaviour or not still holds: I can't believe such a central rule wuold be...
I have a question, I am not totally positive it is a bug, though.
If you start a game a the easiest difficulty you only get 5% of the plunder at divide time. The harder is your level the more parcentage you get. Unofrtunately I have the impression that if you do level escalation this thing is...
@MrCynical: Indeed, there are a lot of details of the game that I was not able to find in the paper manual nor in the Civilopedia... Where are the other standard sources for such informations? How do the guys who post articles in the other section of the forums gather all the knowledge? Is this...
@TheGreatApple: thank you, that confirms what I thought (I hoped I could check the suspicious behaviour I was seeing by myself, but this makes it clear not to be the case) :)
So is it correct that everything in the opponent's side is red in this screen? (Picture 0001)
We are at peace, I...
@Commander Bello: thanks for the printscreen clarification :)
About the classes: line 23 of ...\Assets\Python\CvDiplomacy.py looks like this:
self.diploScreen = CyDiplomacy()
This runs the constructor of the class CyDiplomacy creating a new object whose pointer (refence? handle? go figure...
Also,
is my impression correct that the Cy* classes do not have their source code available?
I was looking at the CvDiplomacy() source code and I see the constructor relies on an object of class CyDiplomacy(), for which I haven't been able to find sources...
Are those part of the SDK, or are...
MrCynical and Commander Bello,
thank you very much for your help.
I will put together example files and post them in this thread during the week end (ehm... I am at work now...). I understand I can take screenshots using <Shift>-<PrintScreen>? Or should I use something different (maybe the game...
Well, to keep the worker inside the city you ARE giving the unit away, right? I feel it should maybe contribute a couple of hammers per turn...
Or maybe you could disband it for a production bonus of some sort (like some 40-60 hammers?), the disbanding actually representing its employment in a...
Second thought, I'll put together a few cases and post them here, so we can shed a bit of light on this.
Also is this thing moddable at all? How would I go to find out if yes or not?
Thanks
Luca
Not exactly: what I'm complaining about is that my stuff does not appear on my lists of tradable items at all!
Also, the other leader being upset at me (like -13) all his stuff should be red, instead of white as it is now (I can create a peace treaty with him offering two techs, peace and gold...
Hello,
would it be possible to put down again the full screen city view you had in Civ I? I found it visually very rewarding, especially in cities with a lot of buildings and wonders. You kind of can see it in the tile, but it's tiny... I guess it wouldn't be that hard, as the geometry for all...
Hello,
I'd like to suggest that workers inside cities actually contribute to building buildings faster (but not units). This does make some sense to me, under the point of view in which a building is an improvement to the city, after all.
Thanks
Lukes
Hi,
through my personal gaming experience and reading posts in the forum, I've come to the conclusion that there might be some pointer swapping in the routines that builds Diplomacy/Trading screens.
I believe what I am seeing to be a bug, please correct me if I'm wrong.
My personal...
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