Recent content by lunker

  1. lunker

    Why do my relationships always deteriorate in the mid game?

    I find that I'm able to maintain some relationships depending on the situation. A lot of negative modifiers will show up around that time but if your strategic interests are aligned you can still be friends with a lot of civs. Usually 3 factors are enough for me: - having a medium-size...
  2. lunker

    Quick Questions / Quick Answers

    What happened to the civ specific subforum? Where do people go to talk about civs now?
  3. lunker

    Compensatory promotion lines

    I find that the flanking bonus doesn't come up often when defending so I go Drill 95% of the time on all my melee units for the better T4 promotions.
  4. lunker

    (Poll) New Skirmisher Concept

    I'm not really a fan of the proposed skirmisher -- it just seems strange for their main role to be flanking on the frontline. I don't really like Skirmisher Doctrine either because of how heavy-handed it feels. It would like for the skirmisher's hit-and-run identity to have more natural and...
  5. lunker

    Quick Questions / Quick Answers

    With some quick tests with IDE I found that the maximum canal length is 2 (can be made with any combination of city,fort,or citadel). It seems ownership of the tile might also affect whether or not ships can pass.
  6. lunker

    Quick Questions / Quick Answers

    I remember it used to be a limit of 3, typically fort-citadel-fort but when I tried just a fort-citadel in my last game it didn't work so I'm curious to how this works now.
  7. lunker

    Quick Questions / Quick Answers

    When I last played you could make small canals with fort/citadel. It seems this has been changed but what are the exact rules now?
  8. lunker

    I want to know more about spies

    It's been a while since I've played VP and I'm just getting back into the swing of things. I want to know how you are using your spies with the recent(?) rework? How do you use different level spies? How do you level them up and how quickly do they level? Are there certain tasks you avoid or...
  9. lunker

    POLL: Should faith purchased units start with half as much XP as trained units?

    Gold XP should be halved because Gold can become too powerful in its versatility. It converts to hammers or other priceless things in diplomacy. There used to be a time where I would just purchase every single unit because you could focus production on buildings and only buy units when you...
  10. lunker

    Zeppelins -> Special Forces?? (Disclaimer: complaining/rant)

    I think would be the best way to solve things, but it'd be a little weird seeing paratroopers, special forces, and xcom crossing mountains on the regular.
  11. lunker

    Zeppelins -> Special Forces?? (Disclaimer: complaining/rant)

    I don't think we're allowed to add new units at this point (no new code). And while I do agree that Zeppelin is the odd one out in the upgrade line, I don't want to see it removed from the game. I was thinking we could add mountain movement to Paratroopers and beyond, but they are already...
  12. lunker

    Theming Bonuses

    I also don't pay attention to theming most of the time. On a tourism run I tried to manually optimize things but I just found the experience to be underwhelming. There's very limited means of getting foreign Great Works and the AI doesn't seem keen on trading a lot of the time (haven't played...
  13. lunker

    England

    Since I play with 15 civ, 30 CS, the instant yields from White Tower are definitely OP but I didn't want to say anything since 30 CS might be a little much. I think that's what I would target for re balancing if it were me. I think the early spy is too strong only because election rigging is...
  14. lunker

    What are your top 3 favorite civs to play?

    1. Portugal. Peace-loving, tall player here. The peacetime GG's help me defend, keep a larger standing army, and shape a city's terrain the way I want. Science and Gold are also great yields for staying alive. Nau's are also really great because they pay for themselves, allowing you to have...
  15. lunker

    New Concept Idea: Converting Tourism into Influence / Spy Speed

    I really like this idea, though I haven't really considered any balancing implications. The other victory conditions have a lot of side effects that help you compete in the other victory conditions but tourism only seems to marginally help with domination. You can often dabble in multiple VC's...
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