Recent content by *M*

  1. M

    Civ 5 for $20 /29.99€, civ 4 $7.50

    Sometimes I wish I could go back in time and punch myself into the face. I won't buy any Civ game for more than 10$ anymore (by the time they throw it out for 10 bucks it should be patched enough to be enjoyable)
  2. M

    Policy "republic" doesn't work

    It is supposed to give 1 hammer in every city, but it does absolutely nothing. (see save file)
  3. M

    Upcoming patch info!

    I just hope they will let us build more than 69 cities soon :nuke: EDIT: Oh, ooops, just read the Fireaxis forums and Greg said that it includes this fix. I love you, Greg!
  4. M

    [bug] Social Policy "Meritocracy" doesn't work

    This is really weird :crazyeye: I also don't know why the game kept telling me that "City XXX is now connected to the Capital" through notifications on the right side of the screen. The mayors gotta be drinking too much wine I tell you!
  5. M

    [NO BUG] Workers don't show what they are working on when hovering

    :eek: You're right. It does show if you keep the cursor perfectly still for 2 seconds. Only problem is that I had to disconnect my mouse to achieve that :crazyeye: Now I've set it to 0 seconds. Thanks for your help! :goodjob: /close
  6. M

    [NO BUG] Workers don't show what they are working on when hovering

    According to the Civilopedia, workers should show what they are working on when hovering the cursor over them. They don't. The Civilopedia entry is called: "How much time is left?"
  7. M

    [bug] Social Policy "Meritocracy" doesn't work

    According to the description I should get one happiness for every city connected to the capital. But it only gives one happiness total, no matter how many cities are connected to the capital. In my saved game it shows that at least 30 cities are connected to the capital. (and that I get only...
  8. M

    [FIXED] Game crashes at 70th city

    Confirmed. Game always crashes when having 70 cities. (found that city in my saved game to see for yourself ;) )
  9. M

    [bug] Automated workers prioritize total garbage

    I just tried to play with automated workers, the result was really really bad. The AI hasn't sent any worker to build a quarry to get that precious marble for 30 turns.... but decided to storm another city close by with 6 workers to build 5 farms and 1 mine. :eek: [picture with the red...
  10. M

    [SUGGESTED IMPROVEMENT] Units don't show their destination

    If you order a unit to move to a far away tile and you want to check where it is moving a few turns later, then you have no way of doing so. They just won't tell you where they are going. An arrow likes this with the number of turns really needs to be there: (1)--------(2)--------(3)------->
  11. M

    [bug] Units just stop if there is another unit on the hex for one turn

    It doesn't matter if the area is explored or not or if the target is inside the fog of war or not or how far away the units are. If there is another unit on a tile you have sent a unit for just one turn (visible or not) your unit will just stop and you have to give them the same orders over and...
  12. M

    [improvement] Make the music play on

    Every time you end your turn the music will change because one of the AI leaders will inevitably contact you. Please don't change the music every time Bismarck has to tell me that his helmet is shiny! Some of the pieces are 3 minutes long and I hardly ever hear more than 20 seconds of them...
  13. M

    Has the game finally been released for the rest of the world?

    Installing DirectX9 for the vingtillionth time... OMG I CAN LAUNCH THE GAME. Goodbye Civfanatics, goodbye life for the next 5 years :D
  14. M

    Has the game finally been released for the rest of the world?

    NOOOOOOOOOOOO! *presses that blue button from the link earlier*
  15. M

    Has the game finally been released for the rest of the world?

    Don't worry. Nuclear power plants don't blow up when people are unhappy. (I hated that in Civ2 :lol:)
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