Recent content by mac224

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    Having trouble with GameRules file

    Thank you, I actually did include that in the xml file but left it out of the post. but discovered the problem after more testing - I have to unload the mod from the map and reload it every time there are changes to the mod in order for the changes to take effect.
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    Having trouble with GameRules file

    Hi, I want to remove a bunch of wonders from the game. My thought is to give them a "PrereqTech" that no civ in this scenario could achieve. Using the code below does not work (although it does not crash the game). It follows the format of code for unit properties that does work. What am I...
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    Specify resources in map editor

    Thank you, this is so great! I didn't even think about trying that tab.
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    Specify resources in map editor

    Hi, Using the civ5 map editor, is it possible to add a multiple of a resource to a hex? That is, a hex with 6 Coal, or a hex with 2 Iron. No matter what I do with the editor, it comes out with only 1 of the selected type. I could possibly use the "randomize placement" but I want to specify...
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    Modding question

    Sorry about that, and thanks!
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    Modding question

    Hi, I'm just getting started making a scenario/mod, and want to know how to turn off city bombardment ability. I've played at least one scenario in which Cities don't bombard and would like this to be included in mine. Thanks!
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    The English Civil War

    Just played through this excellent scenario and thought I'd share my experience. Some disclaimers - this is just my 2nd game of Civ V, though I've been playing "Civ" since Civ II was out :) The game was set for the median difficulty level (no AI advantages). Maybe others have mentioned this...
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    The English Civil War

    I just played through as Parliamentarians. The relatively empty map works very well and I wouldn't add workers. In every game with workers, the maps end up completely packed with man-made structures, are quite cluttered and unpleasant-looking. Yes, that's a factor for me :) The thing with...
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    The Great Race (v2) 1620-1770

    Extreme laziness?
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    The Great Race (v2) 1620-1770

    If you can do that, I would appreciate it. I can't seem to get more than a few custom units in. For example there are now 5 units there, for a total of 7.8 MB. What I think may be also possible, is use units found in the "Conquests" folder scenarios. It's been a long time but I think many...
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    "Starmap" Space Terrain by Leaven

    They are all quite beautiful graphics!
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    The Great Race (v2) 1620-1770

    Flags were in the original by Drake Ruglia, and I didn't see any reason to change them. I'll check on Russia and Spain though. There's only 1 era for the human player. Actually, about 1/2 of the medieval era, and partly into the industrial era.
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    The Great Race (v2) 1620-1770

    Having a large number of different units is not my goal. That increases the download size and difficulty, and it cannot be posted on civfanatics. Therefore 10MB is the limit I've chosen to work within.
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    The Great Race (v2) 1620-1770

    1. BIQ added to the zipfile. 2. Thanks for the correction, if others are reported I'll include them all in a single update.
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    The Great Race: 1560-1701

    I've completed a V2 -FINALLY- and posted it in a new thread under The Great Race 2. Not sure if it's through the moderators yet. Hopefully it will be soon. Please check it out and let me know what you think.
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