Recent content by MadmanAtW

  1. M

    K-Mod: Far Beyond the Sword

    All that said, now it's time to give it a spin. :)
  2. M

    K-Mod: Far Beyond the Sword

    So I saw a link to this mod from the PIG topic, and decided I kinda wanted to check it out. However, I was turned off somewhat by my inability to see just what was actually changed- especially the nitty gritty of the changes to units and buildings. Not everything is in the changelog here, and...
  3. M

    Civilization V: The Mobile Game!

    Visiting their site with an Android phone, I'm redirected to a page with android products, and I was unable to find any sign of Civ anywhere via the mobile version of their site. So I'm not going to take the chance unless someone confirms that they were able to run it.
  4. M

    Civilization V: The Mobile Game!

    Also like how the website lists the price as "{Price}" when I visit. ;) If it gets ported to Android I'll get it, but as is, ah well.
  5. M

    Probably Improved Gameplay Mod

    Well, there have been times when Better AI and/or BUG had some OOS problems, but those were mostly ironed out. In any case, I don't use any of the more unusual options- when playing multiplayer we play a pretty vanilla game but with the balance changes of PIG. So I can't speak to what would...
  6. M

    Probably Improved Gameplay Mod

    I've used it in MP. Haven't gotten through a whole game but that had nothing to do with PIG, we just haven't happened to get through a whole game.
  7. M

    Civilization V: The Mobile Game!

    I'm sure it'll be dumbed down or whatever, possibly barely resembling Civ, but ya know what, I spend an hour and a half on trains every work day and I would love to have some more good games on my android phone (there are Civ analogues for iphone but I haven't seen any good ones for android yet)...
  8. M

    GDC 2011: Strategy Games - the next move

    You are unfortunately combining several meanings for "good" AI. People want good AI in that they want it to be well crafted and do what it is meant to do correctly. People want its _competitiveness_ to be limited. People want an AI that knows the rules of the game, that doesn't shoot its own...
  9. M

    Civilization: The Board Game

    What's interesting it this- look at the rules manual for the FF and the Avalon Hill. In most sections, they are identical, down to the typos! It's fundamentally the same game, and yet somehow the AH version was terrible and the FF version is good. Interesting how much a good selection of aliens...
  10. M

    Civilization: The Board Game

    I think the optimal number varies by which version. For my old play group (I've since moved away), the optimal number was 6-10, Mayfair + expansions, with a horsehockyload of moons and everyone having 2-3 powers at least one of which they didn't get to pick. As you might guess, "winning" ceases to...
  11. M

    Scout problems: Don't heal automatically/ don't get XP after upgrading

    As for the no XP thing, there is a limit to the XP you can get from barbarians. Maybe your units are hitting the ceiling?
  12. M

    Full Patch Notes for December Patch

    Wasn't the Blanket of Doom already a problem on high levels? I know that everyone is assuming this means "the total Happiness contribution from buildings", but the patch note text is ambiguous. If I have a Size 8 city and build two buildings that offer 5 happiness, do they both give 5 (neither...
  13. M

    Probably Improved Gameplay Mod

    That looks normal to me- a farm adds +2 food to corn, but fresh water adds +1 to a farm. The tooltip just doesn't explicitly express that second part.
  14. M

    Probably Improved Gameplay Mod

    Just wanted to say that, as I am waiting for at LEAST one more major patch if not more before I actually try playing any more Civ V, I think I'm going to switch from just running Fuyu's BBAI+Bull to running PIG. I remember when I looked at it before there were some changes I didn't like as much...
  15. M

    [CIV 5 Issues] - The complete list

    The strikethroughs represent things from the list that were resolved in 1.0.0.62 or before. The 4 vs 8 moves discussion is kind of irrelevant given that you're replying to a tongue-in-cheek post. :)
Top Bottom