Recent content by magnus333

  1. M

    Mongol Scenario way different after June Patch

    I'm pretty convinced, though I could always be wrong. Deity is all about initial momentum. Happiness is all about pacing. The two are contradictory. Giving the AI time to make use of its 50% production handicap is a really bad idea and time is exactly what you need to establish happiness.
  2. M

    Mongol Scenario way different after June Patch

    I just played 2 quick rounds on Deity. The first game I immediately went into the Piety tree for the happiness from monuments. I beelined the two nearby cultural CS for 2 policies as well. I annexed quite a few cities and set to them avoid growth/focus production and built...
  3. M

    Tall empires are extremely vulnerable from nuclear weapon. Disbalance?

    Maybe the influx of nuke complaints lately is due to more people actually getting into the late game more frequently after the patch?
  4. M

    what was the point of the patch

    It takes longer than 10 minutes just to read the patch notes...
  5. M

    Reading the patch notes properly

    Bibor, I'd love to hear what you think of the patch as compared to what you predicted for the patch in the original post of this thread.
  6. M

    patch changes - xml number changes

    Its a little hard to go off topic when the topic is "all xml changes", lol. The hill balance effect should go in a bonus building rather than breaking up the otherwise perfect progression of pacing across all yield buildings. This isn't even a departure from vanilla, its just polish that...
  7. M

    patch changes - xml number changes

    My point was that exceptional costs are not a method of balance, they are poor game design brought on by a lack of mathematical oversight. I'm not ruling out a method of balance, I'm ruling out bad game design! I would argue that "the problem" as you put it has absolutely nothing to do with...
  8. M

    patch changes - xml number changes

    Modifying costs is an awful way to "balance" anything in a compounding game like civ. There are so many different ways to circumvent those costs (research agreements for example, civ unique abilities for another) that its impossible to balance around. Either you exploit the means to circumvent...
  9. M

    June/July Patch Notes

    It sounds like you were going for a domination victory with a large empire and you are complaining about happiness when you took Order. Order is not for domination victories, Autocracy is. With order you get 1 happiness per city. With autocracy you get SIX happiness per annexed puppet (3 +...
  10. M

    Why cant both these cities build a stoneworks?

    If you look in buildings.xml the windmall has a nohills tag but stoneworks does not have a similar noplains tag. Likely an oversight that will get fixed.
  11. M

    Why cant both these cities build a stoneworks?

    Stone was clearly added as a balancing tool for grass vs plains. I once did a 100 turn test where I rerolled the map until I got the ultimate plains start and also the ultimate grass start. I played both games to turn 100 and focused production. The plains capital had 40:c5production:/t and...
  12. M

    Rate the June patch

    There are a lot of comments on the June patch spread all over the forums in various threads, but there was no poll!!! Internet forums were invented just for polls so... Rate the patch on a scale of 1-10. Try to keep your rating relevant to the patch only, rather than civ 5 as whole. ie...
  13. M

    Stonehenge RIP

    The first 6 policies combined are now 40% cheaper while Stonehenge gives 25% less culture. Overall, it's actually more powerful than before in the early game. It is less powerful late game but it's an early wonder so...
  14. M

    New patch: ICS-lover's dream

    Or they could be using math to balance the two play styles to the point where either one is almost equally viable for any victory condition and the choice between which one the player will pursue comes down to which civ they selected, the map layout and events that unfold in the game. Your...
  15. M

    Patch .332 & Happiness

    I haven't read a single report here or on 2k where someone who actually started a new game with the patch has had any significant happiness issues. The patch notes specifically state that happiness will be much lower in saved games, that doesn't mean that happiness is much lower in new games...
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