Recent content by majk-iii

  1. majk-iii

    somewhat unavailable

    somewhat unavailable
  2. majk-iii

    Anti-Steam Petition

    Simple and great... but in my taste they could have gone even further into the conceptualities. Still, good post.
  3. majk-iii

    Anti-Steam Petition

    /Sign (Matter of principal: DRM = Be Fu**ed!)
  4. majk-iii

    Supply Lines in War

    ...not sure how i come across here, but what i'm thinking of in general is the use of the word/concept "culture". -Like there's a difference in merely controlling an area and it 'really' beeing 'yours'. Think for example occupied france: The germans may have had virtually total control of the...
  5. majk-iii

    Supply Lines in War

    Maybe if we get something like a 'layered border-system' where if you take/occupies a tile - it's yours (lower). So long as your unit dominates that tile and it's not surrounded by enemy tiles (or it leaves). When your culture/language/people also spreads to the same tile - it's really yours...
  6. majk-iii

    Civilization V Announced!

    +1 (xtra char's...)
  7. majk-iii

    SOTD40: I Can't See

    -Ooh, what just a few Vikings could do there in but a single turn.
  8. majk-iii

    Idea:Mission chains

    ...Or the king just declares war (why would he ask you, his subject?) and then your enemies starts attacking you; His local representative. (governor/viceroy, whatever) All your soldiers work for the king, as do you. (at least until you just won't anymore)
  9. majk-iii

    Automation: how and how much?

    Sorry, that was a rant of sorts i guess... still if i try to sum it up: "Make the computer do as much as possible, but NEVER let it make any decision for you." It's doable, if not easy in col2... at least thats my take on it.
  10. majk-iii

    Automation: how and how much?

    Oh... try to start to specify after priorities i.e; minor city1 - food city (A), with rec. B and C as extras minor city2 - lumber city, with A (food) and D as extras minor city3 - Ore and Silver city, with A and B as extras Now if c1 is further away then a few squares then it should have a...
  11. majk-iii

    Automation: how and how much?

    First: Me = No "expert". That said: 1. No 2. Yes... but seldom full auto (not on all wagons anyway), rather specifiy a trade-route. (...so that industry doesnt starve in the interim.) Full-auto go on "extras". 2b. Never Full-auto on ships, always specify routes, since they always count europe...
  12. majk-iii

    Attacking AI during their WoI

    Hmm: In the pedia it says that regulars/ref's doesnt get defensive bonuses at all so all their strengt lies in (except obviosly numbers) attacking settlements... even without R.S.-bonuses... they arent really that hard to knock out. Plus Col 2's has an almost reversed idea about attacking into...
  13. majk-iii

    Cabral, Minuet or de Leon?

    It's not a modifier, hence it will be modified... right? At least for the smaller, nonprodutive colonies, they will finally get to taste the modifiers at all; 3+1 basep. + whatever %. For bigger cities it's not such a big deal, but still something since rebel-semtiment also act as a modifier...
  14. majk-iii

    Worst Leader

    Shouldn't the "tax-rate" be deemed void/irrelevant after DoI? ...hence not show up at all on a scorecard where ind. has been gained/won.
  15. majk-iii

    Who want's to be a Civillionaire?

    well not so much fictitious, but somewhat far-fetched and/or (over?)simplified... for the sake of gameplay. (wich isn't so bad is it?) ; praet's of course berks (to some extent) immortals existed... but... bowmen (difference from "archers" anyone?) + many more i suppose, but i'm not sure so...
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