Thanks. But it seems like a rather low value. I'm still in the Classical era and most of my cities have total accumulated Education points well above 1000. So a limit of 50 seems rather low.
I have a question about the Education Chart from Thunderbrd.
Are the Trigger Level values per turn or absolute values?
For example, for the Classical era, it lists a Trigger Level value of 50. What does that value of 50 represent? +50 education points per turn? Or a total accumulated value of...
I had this Captive Civilian unit that I upgraded to a Captive Immigrant. According to the documentation, a Captive Immigrant should be able to add 1 population to any city. But it's not able to do that. It's basically a useless unit with no function whatsoever. Is this a bug?
Well, researching the default tech still works for the Great Person. In this case, the great prophet could successfully research Buddhism if I wanted to. It's the functionality related to researching another tech than the default one that seems to be broken.
Hi there. Great mod!
I'm playing version 40.1 without SVN updates. I'm trying to discover another technology than the default one with a great prophet. In this case, I'm trying to discover Education. As expected, the great prophet goes to sleep when I select Education. But when all the...
I'm getting a repeatable crash to desktop which always happens during the same turn. I tried reloading from a few turns earlier and playing completely differently but it still crashes during the same turn.
I started the game using SVN 8287. I then updated to SVN 8312 (after getting the crash)...
I've never understood how the Training Yard works. It says you can train melee units until 10 XP but I've never managed to do that after building it. Is this a bug or am I missing something?
In the file CvEventManager.py, I changed the code from:
if iUnitType == Hero["Acheron"]:
pUnit.setHasPromotion(Promo["Held"], False)
to:
if iUnitType == Hero["Acheron"]:
pUnit.setHasPromotion(Promo["Acheron Leashed"], False)
and the fix worked. Acheron was still leashed...
Is there any way to turn off global warming and those radioactive dust events? I am playing on an extra large map and every turn, about 3 of my improvements get destroyed because of radioactive dust. This is completely spoiling the gameplay. Is there a python or XML file I can edit to turn off...
I really enjoy this great mod but I'm not a big fan of this particular change. What file would I need to edit to change it back to the way it was before?
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