Recent content by mamimo

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    [MOD] Fall from Heaven II

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    [MOD] Fall from Heaven II

    Hi, Some inputs from my last games - 1) Lack of funds - quick expansion and incorrect technology research can result with lack of funds to support the CIV, the result --> strike and auto disband of units. the auto disband of units is risky, as the core CIV4 behaviour do not take into place...
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    [FfH MOD]Fall Further

    In addition, one thing bothers me - Thessa created Basium, then she became evil and Basium is still on her team.
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    [FfH MOD]Fall Further

    I like this ModMod very much, I hope many of it's features will be moved into FFH... BTW - when support of new 0.34 is planned?
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    [MOD] Fall from Heaven II

    So what is exactly the formula for the assasins? how can I protact certain units from them? with thanks...
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    [MOD] Fall from Heaven II

    Well.. tried that and it's not working, I have put 4 scouts in a stack that also included 2 arcmages and 2 mages, the assasins first went on my arcmages and then on my mages, then on the scounts :mad: What's going on:confused:
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    [MOD] Fall from Heaven II

    Thanks you for all the suggestions :) However, I am still puzzeled and think something is still amiss. In my last two games the AI had many assasins, it's very hard to calculate the amount of week units I have to put in order to protest the mage/arcmage. I am have used many Tigers in the city...
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    [MOD] Fall from Heaven II

    Hi, Unrelated to my previous comment - it's really annoying to loose arcmages to assasins / shadows all the time, I think arcane units should have higher defensive rating (then regular offensive something like 1/4,2/6) - or some way to avoid being killed so quickly. It takes a lot of time to...
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    [MOD] Fall from Heaven II

    Hi, I have to say that from day to day and from version to version I am finding FFH2 to be MAGNIFICENT! I am around here since almost the beginning of FFH1 and I must say that the graphics are awsom and the AI is getting better and better !!! One thing annoyed me though - When the Sphener...
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    [MOD] Fall from Heaven II

    Hi All, I am having the time of my life with FFH II, I do have one question. I have replaced my machine a while back to quad core, however it seems there is no big impact on CIV4, also I read that in FFH 0.33 an optimization work was done to reduce the time on huge maps. Is there anything...
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    CIV4 and quad core

    Thanks to all, so I assume until the a new version of CIV will be relased then there will be no support full utilization to more then one core... I thought there might be a WA or a patch by Fraxis.
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    CIV4 and quad core

    Hi, I am wondering if it is possible to make CIV4 or BTS support quad core? Currently I have quad core, but it seems the game don't use more then 25% of the CPU... Thanks,
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    [MOD] Fall from Heaven II

    Hi, Currently playing Amurites in patch H. Sorry -I was asking about the fireballs promotion, now I see Firebows need to gain a level inorder to cast fireballs, my mistake :-( Thanks, Love the Mod!
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    [MOD] Fall from Heaven II

    Thanks, now it's working and I have no idea what has changed except of the day ;) ... actually may be the fact that I restarted my computer.
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    [MOD] Fall from Heaven II

    Hi, Playing latest patch D, I have encountered an annoying issue. turn 350 don't end.. I finish my stuff and continue to AI but the AI never finished. Is this is a common issue? can it be something local in my computer? Pls help, It will be bummer to start a new game and have the same...
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