Interesting. This is an element of the XML I clearly haven't figured out yet. Lets say I want to make aggressive provide +1 hammer on strategic resources. I would need to add 1 to the second field. I have a lot to learn here.
Copying the file didn't cause my game to crash, but trying to change protective trade route yield did, I don't seem to understand the right grammer to get it done. 25% is probably an insignificant buff anyhow, but setting it to +50 caused an XML crash.
Ok, I'll try copying the traits file from Warlords and moving it to my mod folder. A little concerned that this will cause the game to crash, but hey, why not test it and see?
My BTS folder just doesn't have this file. Base civ 4 does. I'm trying to edit protective to add +25% trade route yield. But I can't seem to find the appropriate file in my sandbox mod, or in the main BTS files for that matter. A search for CIV4TraitInfos pulls up several files, but all of them...
Conquistador (Spain) - 23
Cossack (Russia) - 22
De Zeven Provinciën (Netherlands) - 23
Digger (Australia) - 14 (17-3)
Comes too late for me to care at all. Australia has probably already established their dominance by now.
Domrey (Khmer) - 19
Eagle Warrior (Aztec) - 30
Garde Imperiale (France)...
Berserker (Norway) - 8
Conquistador (Spain) - 21
Cossack (Russia) - 22
Crouching Tiger (China) - 5 (8-3)
Yuck. Bad in almost every way. They are just no fun, especially since the AI poses no threat to the player militarily after you have the opportunity to build walls...
De Zeven Provinciën...
Allies are very helpful in prosecuting wars and defending yourself in the meantime, yes you do know that they will eventually turn on you though. To be fair, it's rational behavior, especially in domination games where the AI sits around like ducks watching their neighbors get devoured.
(This is based on my experience with Total War 2) Once it becomes clear that the player will win the game without some sort of serious intervention, all of the other players in the game (sometimes including your own allies and vassals) will turn on you and declare war to try and prevent you from...
I'm perfectly happy with this model. It's the same as what they used with Civ 5, which itself was basically the existing Civilization series model (premium game plus two expansion packs) with some reasonably priced DLC thrown in. Expansions make this game much better and I'm way happier that...
Maybe civ needs a Realm Divide mechanic. As much as I love to hate it in Total War, it does establish a positive difficulty curve that civ certainly needs. Currently civ 6 has a reverse difficulty curve where if you survive the initial warrior/archer rush from your nearest ally before you have...
Chandragupta Maurya - 18
Cyrus the Great - 12
Gitarja - 27
Gorgo - 21
Hojo Tokimune - 14
Jayavarman VII - 13 (12+1)
Gotta keep my best boy alive.
Lautaro - 5
Peter the Great - 13 (16-3)
I feel like they got Peter and Cyrus wrong. Cyrus wasn't too bad but is treated cynically by Firaxis while I...
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