Recent content by Manu_b

  1. M

    number of turns question

    looks like the large american map to me which is still bugged i think. you can set the game to marathon and everything will count like marathon but turn time is limited to normal speed hence you have way less turns than a normal marathon game would have. make custom game instead for future...
  2. M

    Bugs in 1.10

    Only real solution would be to make the Pirate Galleys way stronger so they can compete against frigates. But than this would outbalance things i guess cause the Galleys wouldnt loose like any civilian ships anymore or maybe 1 out of 100 fights.. Other Solution would be Frigates for Pirates...
  3. M

    Playable Natives - Ideas

    not sure really.. imo i would just disable Pirates as playable Civ and forget the Natives Idea. Rather use the little time left to get the AI balanced and work out a few other things which are left. i.e. Trading specific ammount, aggressive AI (even if turned on aggressive AI i never...
  4. M

    Bugs in 1.10

    just a thing to note... played a new game as Pirates and realized that they are impossible to play now. In the starting game it seems ok even a little bit easier than before through the massve expansion bonus of the other AIs. Tho very soon all the AIs have 1-5 Frigattes guarding their borders...
  5. M

    Bugs in 1.10

    Tested it on Marathon Speed. I used the Worldbuilder to build a capital and made 3 Desert Hills with Iron on em and mine and road. Made 3 Fish ressources Made 2 Forest Gave the Town a Farm underneath and Wheat Bonus. Added Specialists for all Possibilities. Had a fully upgrades Scout and some...
  6. M

    AOD 1.10 without the extra buildings?

    mhm wouldnt complain if it happends tho i dont think its really necessary. A Town Hall or Capital like building in starting Town would be enough imo. This way the "3-ES-is-enough-for-DoI" exploit would be gone where ppl dont use ES or Bell production and just do it in the end game to rush the...
  7. M

    Bugs in 1.10

    to be honest i dont quite understand the reason for this option to sell Ships.. would be really funny and helpfull if we get the chance to actually capture enemy Ships insted of destroying em all the time but as is i only buy these Ships i use as well no? BTW add this to WishList. Enemy Ship...
  8. M

    The lowdown on AI expansion

    Usually i have all my towns set to export everything and only producing Raw Materials. Tools are being Imported and right away exported again if there are more than 300. I have 3 Production Centers where the Raw Stuff is imported and nothing exported but Tools. From there is have several...
  9. M

    The lowdown on AI expansion

    Yup that was my point where is said i want the AI to actively seek the War if i harrass them all the time but they simply do nothing and if you want you can play a whole marathon game for all the turn through and never ever have some kind of War. Kind of dissapointing. =( And yes Cstom House...
  10. M

    The lowdown on AI expansion

    well thats your choice i guess. there are alot of ppl which enjoy a challenging AI and enjoy a much harder fight than just building something. This game is supposed to have enemies and as well supposed to have challenging enemies. that firaxis didnt manage to do so is sad enough but complaining...
  11. M

    The lowdown on AI expansion

    AI is peacefully most of the times anyway... use the pop they bring to your doorstep free to take. maybe think over different starategies instead of doing all the same stuff every game since first col back in time. AoD gave alot of new options for gameplay and if used well even at highest lvl...
  12. M

    Bugs in 1.10

    Ahoi, I stopped playing for a while but the 1.10 release made me curious again. I played a few Games and i liked em basically just a few thoughts in mind: First of the new AI is awesome and imo not really a problem actually i think its still way too passive. Yes its rushing and popping...
  13. M

    Things we'd like to see in future versions

    not sure there tho but i think its impossible to code this. goes the same way for players. the point whereas your ship return to new world is the point where the ships left for europe. a workarround would be eventually if the AI fields a frigate after the 2nd or 3rd caravell.... wouldnt...
  14. M

    Things we'd like to see in future versions

    if you read throughout the posts for 1.08 issues and 1.09 changes you would see that most of your RS suggestion are counted as bugged and suppossed to be fixed asap..
  15. M

    Changes for v1.09

    no problem with a "few" each nation but not all but the main town and i guess my point got understood no? thats the reason why i listed some other towns which arent defined by "New xyz"
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