I assume the expansions will have to be paid DLC through the eShop. Rise & Fall is full price ($29.99 US) for iOS. I'm wondering if it will be the same for Switch.
I would like to see them enable Military Engineers, or even melee troops to fix damage caused by disasters. Simulate sending in the National Guard for disaster relief.
Preordered through GMG this week now that we have seen most of the civs. So much variety in playstyle this time around and I finally pulled the trigger. Marketing did their job!
I'm hoping that "colonize Mars" will become the midpoint of the SV, and the new end goal will once again be Alpha Centauri (or for a change a pace, Tau Ceti!)
With the announcement that the future era will be variable, they could do some interesting things where you would have to sacrifice...
Antananarivo (Cultural) - 24
Auckland (Industrial) – 32
Babylon (Scientific) - 22
Buenos Aires (Industrial) - 26 + 1 = 27 (Can add so much production especially for late game wonders)
Brussels (Industrial) - 14
Geneva (Scientific) - 17
Hattusa (Scientific) - 12
Hong Kong (Industrial) - 6 - 3...
Antananarivo (Cultural) - 24
Antioch (Trade) – 17
Auckland (Industrial) – 25 + 1 = 26 (Makes all your coastal cities so much better. Love finding it in my games.)
Babylon (Scientific) - 21
Bandar Brunei (Trade) - 17
Buenos Aires (Industrial) - 23
Brussels (Industrial) - 18
Carthage...
Colosseum - 13-3 = 10 (Limited range puts it at #2)
Pyramids - 9+1 = 10 (You get 8 build charges when it's built plus an extra charge for every builder anywhere thereafter. Never becomes irrelevant.)
Wow, we're at a tie! :crazyeye:
Colosseum - 23
Forbidden City - 24-3 = 21 (just can't quite call it one of the top 2)
Pyramids - 28 + 1 = 29 (Good implementation of one of the TRUE Wonders of the World)
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