Recent content by Marguerite Ming

  1. M

    K-Mod: Far Beyond the Sword

    Whoa whoa whoa, sorry if my tone came off harsh, it certainly wasn't meant to be. It seems to me that much of the behavior in the game that you have fixed (thanks for that) has been bugs. I doubt the designers intended for the AI to build workers just to delete them, for example. I read quite...
  2. M

    Ideas for the future of K-Mod

    I'd like to see lumbermills come available at Machinery. Why don't Portuguese start with fishing??? I think Great Lighthouse should go obsolete with electricity. It's advantage was it could be seen from a great distance, this ability wasn't really duplicated until electric lights...
  3. M

    K-Mod: Far Beyond the Sword

    I found this argument almost persuasive, until two words came to me: trade enclave. Countries that trade heavily import their people into their local business offices. This adds a small percentage of residents who are foreign nationals. The more trade, the more immigrants.
  4. M

    Feedback on the K-Mod global warming system

    Yes, when a grassland square (that was previously irrigated) that lies between two rivers is suddenly turned into desert, my reaction is WTF??? :eek::eek: If the israelis can make the desert bloom, then why can't we do so in civ? Also, when a city builds an aquaduct to distant hills, the city...
  5. M

    K-Mod: Far Beyond the Sword

    Spies make excellent scouts. Or, cavalry with commando.
  6. M

    K-Mod: Far Beyond the Sword

    So, why don't windmills provide power to a city, so you don't need a coal plant???
  7. M

    K-Mod: Far Beyond the Sword

    Why do you want to nerf it at all? You haven't provided any legitimate reason why it *needs* to be nerfed, you just seem to be determined to do it. If it ain't broke, don't *fix* it.
  8. M

    K-Mod: Far Beyond the Sword

    No, it isn't better than no tests at all. You are committing a fallacy known as confirmation bias. It is a serious problem that allows you to take as fact a hypothesis that may be erroneous, and it prevents you from ever discovering your error. So, bad testing is worse than no testing at all...
  9. M

    K-Mod: Far Beyond the Sword

    I disagree with your reasoning. Players had a choice, specialists + representation, or towns. By nerfing representation, you eliminated that choice, now the most viable choice is towns. If you want to slow down late game teching (which is unrealistic, as science progresses faster as more...
  10. M

    Feedback on the K-Mod global warming system

    An additional thought on inflation: Inflation doesn't increase the value of what your trade routes and city squares produce, but it does affect your costs. That is nonsensical, and leads to eventual unplayability.
  11. M

    K-Mod: Far Beyond the Sword

    Did you ask his name before you attacked? Maybe it was Druss.
  12. M

    K-Mod: Far Beyond the Sword

    Please, please, please add an espionage mission to assassinate a unit. If a spy can destroy an entire building, why can't it kill a worker in the field, or a unit in a city? It is seriously frustrating, when I get an AI city down to size 1 and cultured so it is 95-4 for me, and it still...
  13. M

    Feedback on the K-Mod global warming system

    I like to do the one more turn thing once I've won; I've played games past year 3000. I've come to HATE two civ4 game mechanics: global warming and inflation. They make the game unplayable past a certain point. Global warming in vanilla is nothing more than Random Land Destruction. In...
  14. M

    K-Mod: Far Beyond the Sword

    The solution is for two AIs to make an alliance and gang up on the third, and divide up their territory.
  15. M

    K-Mod: Far Beyond the Sword

    This can happen if the plot was culture flipped, and the worker hasn't had a chance to move yet. I play a lot of culture-conquest games (always peaceful/domination victory only), and I see this a lot.
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