Recent content by MarqFJA87

  1. M

    Quick Questions and Answers

    Makes me wish that someone would make a mod that fixes such glaring issues with basic AI gameplay, but from what I gathered, CivBE isn't as modding-friendly in such regards as Civ5 is.
  2. M

    Quick Questions and Answers

    I've come to the conclusion that the AI is prone to being suicidally stupid about when to declare war, whether it be against me or another AI. Time and again, the AI players in my current game would DOW me or another AI despite it being plainly obvious that the DOWer is too weak to defend itself...
  3. M

    Quick Questions and Answers

    I feel your pain. Your only hope for the siege worm quest is to use the Colossus Strike covert op on another civ's land city (which requires level 11/10 Harmony depending on whether you're playing base game or RT) and have a bunch of troops ready nearby to quickly kill one of the three worms...
  4. M

    Quick Questions and Answers

    So I just got the quest that asks the player to "build roads that connect 2 cities" to their capital. The only problem is that my capital is on a tiny island with no real room for plopping down 2 cities in any worthwhile way. Should I just write off that quest as undoable? Or does connecting two...
  5. M

    Quick Questions and Answers

    Unlikely, since you'd think the offending sub would attack mine in that case, given that neither did any subs try to opportunistically attack, nor any of the danger zone ever change tiles while my sub was escaping to safety (it usually took 2-3 turns to do so due to the presence of enemy ships...
  6. M

    Quick Questions and Answers

    AFAIK, no. None of the Artifacts or Wonders that I could look up do anything to expand the detection radius, even the one(s) that extend the normal sight range of units (and I've built that one, and didn't get to expose any enemy submarines during war from beyond two tiles). The units that do...
  7. M

    Quick Questions and Answers

    But submarines can't detect other submarines unless they're adjacent, though. And I would've seen them if they can see me, too. Yeah, all units can detect submarines if they are in an adjacent tile. Cities too, and they can extend their range with the Sonar Net building.
  8. M

    Quick Questions and Answers

    After getting back to this game following a couple of years leaving it untouched, I've noticed this weird phenomenon happening in my playthroughs: sometimes when I declare war on a civ, my submarines in the middle of the ocean find themselves exposed as for some unexplained reason, the hex...
  9. M

    Quick Questions and Answers

    You don't apply "New", a geographical designation (e.g. "East" because the city is east of the one it shares its name with, or "Upper" if it's located on a hill or between mountains compared to said city), or some other plausible adjective to existing names instead?
  10. M

    Marvel on-map icons are missing

    The on-map icon that shows whether or not a Marvel has been explored (shown below) no longer appears in my games ever since I started having audio and performance issues with the game a couple of days ago, even after I fixed those issues (turns out that me trying out Omen Gaming Hub out of...
  11. M

    Civilization Modding Discord Server Index

    The first link is broken. Did it expire, or did something unfortunate happen to the server in the interim?
  12. M

    Quick Questions and Answers

    In the course of dealing with figuring out why this game didn't automatically download the 270+ mods that I'm subscribed to after I migrated to a new computer (turns out I have to wait an ambiguous amount of time at the mod menu until the periodic database check happens), and why after figuring...
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