Recent content by Master Kodama

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    Cultural Citystyles for BtS, patch 3.19

    I thought I'd mention that the Mesoamerican castle, which has an excellent model, doesn't actually show up in game because the folder containing the .nif is named something different from the folder referenced in the XML. Not a bit deal, easy to fix myself, but thought I'd say something. I...
  2. M

    Quot Capita

    More UN resolutions would be nice, I agree. I'm aware of how the game balance is intended in the early game, and I'm sure avain is even more aware of it. I repeat that I am in no way suggesting an overhaul of the early game. It's been pointed out there are many mods that do this already...
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    Mesoamerica Mod

    This scenario is certainly disappointing as is, but I think before anyone attempts to mod it I think they need to read up on their Mesoamerican history as well as on the Conquest of Mexico. I'd never consider myself knowledgeable on the subject, but I see a lot of common misconceptions cropping...
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    Quot Capita

    My thoughts exactly. I have a pretty standard way that I approach the earlier eras, and it's not a massive overhaul, mostly moving things around a little bit and adding a few techs (typically around one per era) to make things feel a little fuller and more realistic. Bumping Gunpowder (w/...
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    Quot Capita

    I meant no criticism, so don't feel you have to defend your mod. :) I agree that the modern era was underrepresented (air units starting with WWII fighters bothered me in particular). It's just my personal feeling that the earlier eras need some adjustment as well, which as I said I'll probably...
  6. M

    Igor's LeaderHeads

    Awesome, thanks. I will probably use this method to swap backgrounds between existing leaders, so Nifskope probably won't even be necessary. I thought it was Chichen Itza back there, but now that you mention it it is kind of a close-angle shot and could easily be some other stepped pyramid...
  7. M

    Igor's LeaderHeads

    I like that you made Itzcoatl, and he looks good. Seems the non-European civs always get the sort end of the stick, especially the New World civs, so it's always great to see more. I'd like to change the background to something other than Chichen Itza, since it's actually Mayan and in case I...
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    Quot Capita

    This is truly a fantastic mod, but I have to agree with xchen08 that the proliferation of techs and units in the modern era is a bit daunting, if only in that it makes the rest of the tech tree green with envy at the attention and robust reinforcement it's clearly received. The modern era feels...
  9. M

    RevolutionDCM for BTS

    Has anyone merged this with Varietas Delectat? I'd really like to play this mod with the added unit graphic diversity. I looked at the directories and files to see if I might be able to merge it easily myself, and now my brain hurts. :crazyeye: Any help here?
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    [SDK MODCOMP] Food From Animals

    xienwolf, I was really hoping to use the yield-promotions for my own modding purposes, but since the DLL in your modcomp is for FfH I don't think it will work for me. :( At least, I'm not having any success with it so far. Is there any possibility of getting a standard game modcomp, ala DPII's...
  11. M

    Are moveable cities possible to create?

    An interesting idea. Starting with higher tile yields doesn't seem realistic to me, but I like the thought that tile yields would diminish over time for a nomadic city. This would certainly make sense before the discovery of Agriculture -- perhaps all pre-agricultural civs would start as...
  12. M

    Are moveable cities possible to create?

    This is not exactly a new idea, but it sure has been neglected. Glad someone's pursuing interesting things. I've always wanted an option to have nomadic civs -- and possibly have Civics that enable this, such as a Pastoralism or Nomadism (Legal?) Civic that would make your cities nomadic...
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    Graphics Modification Requests Thread

    I have multiple requests, so bear with me here... Request 1, 2, & 3: New World Fauna Resources I'd like to see bonuses representing fauna that was hunted and/or domesticated in the New World and generally held great significance to the people there (and in many cases retains at least some of...
  14. M

    Resource Request: Bison and Turkeys and Llamas, Oh My!

    Heh, yeah, I linked that one in the initial post.
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