Recent content by MatteM

  1. MatteM

    Question regarding First Nuclear Test- building

    In any event, I ported the mod to Chronicles of Mankind, which I hope have resolved the ai-issues, went smooth without any issue :thumbsup:, my original question is still of interest if anyone knows the answer btw.
  2. MatteM

    Question regarding First Nuclear Test- building

    Oh really, I wasn't aware :lol: Well I haven't got very far other than adding a lot of techs and clearing out a lot of content that I don't want, so if AND is that broken what base would you recommend instead if I want similiar features? I thought AND was being worked on still since the...
  3. MatteM

    Question regarding First Nuclear Test- building

    Hello! I am making a huge mod based on AND, I like the feature that you first build "Manhattan Project" and then "First nuclear test" as a building which according to the text allows only the player how built the test building nukes, it seems to have <bAllowsNukes>1</bAllowsNukes> in the xml...
  4. MatteM

    MatteM's unit modeling and retexturing workshop

    Nice work on those event images!
  5. MatteM

    MatteM's unit modeling and retexturing workshop

    Yes they are from AI bot (fakeyou.com), now there is a lot of work still because the results really require cleaning in software, and not all quotes work, but I am very happy with the results so far, I have made about 60 up until now :)
  6. MatteM

    MatteM's unit modeling and retexturing workshop

    Unfortunately it is a bit of a mess since only techs are being added, eventually there will be a github or similiar space for it. And yes it does simulate 6000BC (there abouts) to 2050, maybe even further but after 2050 is very speculative when it comes to tech.
  7. MatteM

    MatteM's unit modeling and retexturing workshop

    My mod will have 300+ tech quotes by Leonard Nimoy as well, that alone will make it worth a download :cool:
  8. MatteM

    MatteM's unit modeling and retexturing workshop

    Hello! I had to take a break from unit-making to focus on the mod, I am currently doing the tech tree. I am using Rise of Mankind - A new dawn as a base which has a lot of cool features. But it meant I had to make a "clean" version of that mod in order to implement my ideas, this is how the...
  9. MatteM

    How do I convert NST files?

    I can send you a PM later when I get home, I am not really good at making biological units so it would be great if we could collaborate.
  10. MatteM

    How do I convert NST files?

    Hello Tangjinfeng, I have that game and have converted models from it, which one in particular are you looking for? I think the NST format is some sort of encryption I dont believe it is possible to open it in 3d software.
  11. MatteM

    MatteM's unit modeling and retexturing workshop

    Good work on the event images, they do add a lot of flavour, plain text boxes are really boring, can’t understand why Firaxis never addes images to events.
  12. MatteM

    MatteM's unit modeling and retexturing workshop

    First order of business was to make Sevopedia widescreen of cours :D
  13. MatteM

    MatteM's unit modeling and retexturing workshop

    Thanks! There were a lot of options and customization boxes so must have missed it!
  14. MatteM

    MatteM's unit modeling and retexturing workshop

    Oh, I couldn't see an option anywhere for enabling graphical paging, is it on by default in AND2?
  15. MatteM

    MatteM's unit modeling and retexturing workshop

    Cool, I installed AND2, I think the latest version from 2017 or something from moddb.com, I will look into making a version of the mod with AND2 as a base, I saw some interesting things that was implemented that is not in RevDCM which I am currently using. I will however need to remove some...
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