In any event, I ported the mod to Chronicles of Mankind, which I hope have resolved the ai-issues, went smooth without any issue :thumbsup:, my original question is still of interest if anyone knows the answer btw.
Oh really, I wasn't aware :lol:
Well I haven't got very far other than adding a lot of techs and clearing out a lot of content that I don't want, so if AND is that broken what base would you recommend instead if I want similiar features? I thought AND was being worked on still since the...
Hello!
I am making a huge mod based on AND, I like the feature that you first build "Manhattan Project" and then "First nuclear test" as a building which according to the text allows only the player how built the test building nukes,
it seems to have <bAllowsNukes>1</bAllowsNukes> in the xml...
Yes they are from AI bot (fakeyou.com), now there is a lot of work still because the results really require cleaning in software, and not all quotes work, but I am very happy with the results so far, I have made about 60 up until now :)
Unfortunately it is a bit of a mess since only techs are being added, eventually there will be a github or similiar space for it. And yes it does simulate 6000BC (there abouts) to 2050, maybe even further but after 2050 is very speculative when it comes to tech.
Hello! I had to take a break from unit-making to focus on the mod, I am currently doing the tech tree. I am using Rise of Mankind - A new dawn as a base which has a lot of cool features. But it meant I had to make a "clean" version of that mod in order to implement my ideas, this is how the...
Hello Tangjinfeng, I have that game and have converted models from it, which one in particular are you looking for? I think the NST format is some sort of encryption I dont believe it is possible to open it in 3d software.
Good work on the event images, they do add a lot of flavour, plain text boxes are really boring, can’t understand why Firaxis never addes images to events.
Cool, I installed AND2, I think the latest version from 2017 or something from moddb.com, I will look into making a version of the mod with AND2 as a base, I saw some interesting things that was implemented that is not in RevDCM which I am currently using.
I will however need to remove some...
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