Recent content by maule

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    AI+

    I noticed some of the same, well the AI does settle cities but very bad cities and they never grew very large, whit delmar's AI cleanup they build alot of good both bad and good cities but they grow alot more. Maybe its because he limited how many settlers they can have at a time to 2, I tried...
  2. M

    Civ 6 Improvements Patch

    trying to figure out what mod this aint compatible whit, I think its strategic resources but I cant be sure, anyone else having problems whit the game crashing whit this and strategic resources enabled ? My game tends to crash at random times sometimes after 10 turns other times after 100+ turns...
  3. M

    AI+

    Played king marathon game and 2-300 turns in whit v3, the ai settels cities but I found that pretty much all of their cities was about size 1-3 whit their capitals at around 6-7ish. This is on a giant earth map whit abundant resources. Other mods I allso use is strategic resources, faster build...
  4. M

    AI+

    marathon mode whit modded research times to increase by era and lower build times, I just made it into medieval era when I stopped the game
  5. M

    AI+

    Same issue here on King. AI did'nt settle anything for 300+ turns, gave up on that game by then
  6. M

    YnAMP - Development thread

    It seems city state names are bugged in the new version, I dont know about the old ones but Cuzco and Tikal is called "LOC_CITY_NAME_TIKAL_1" and so on, I havent found any of the old city states yet but will come back if its the same whit them
  7. M

    YnAMP - Development thread

    Im doing a game right now whit the high rules setting. it seems that the 2 tiles city build limit made the AI run amok on emperor. 21 cities after 288 rounds on marathon. (edited for much slower research and twice as fast production of buildings and units so that might be a factor, but before...
  8. M

    [Mod] Civ 6 Improvements Patch

    I think the problem is that the mod tells the game to add 1 production to coastal tiles but not what coastal tiles so it just adds them to them all. Now im not a modder but I would say the problem is in this line: <ModifierType>MODIFIER_ALL_CITIES_ATTACH_MODIFIER</ModifierType> but...
  9. M

    [Mod] Civ 6 Improvements Patch

    It is something whit this mod im sure, started a new game as england whitout the strategic industri mod installed and when I build my first harbor I got 4 prod for an improved coastal tile with fish, I now have 4 harbors whit 3 lighthouses and noted that as soon as harbor nr. 4 compleated prod...
  10. M

    Strategic Industry

    For some reason this mod together whit civ 6 improvements patch mod makes coastal tile prod yield explode to 9-11 whit harbor and lighthouse Edit: It seems its a problem whit the other mod so disregard this post
  11. M

    [Mod] Civ 6 Improvements Patch

    Yeah I just tested it whitout the strategic industry mod and all I could get was 4 prod on a coastal tile whit fish on and +1 prod coastal panteon
  12. M

    [Mod] Civ 6 Improvements Patch

    the new costal tile improvements is very overpowered now. coastal tiles whit craps gives 12 production whit harbor and lighthouse. 10 whitout improvement. That makes any civ located near alot of water production powerhouses Edit: I allso updated strategic industry at the same time I downloaded...
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    YnAMP - Development thread

    gameplay/replayability > graphics any day, hell I still enjoy some 2d pixel games because of the gameplay. Graphics means nothing if the gameplay sucks
  14. M

    YnAMP - Development thread

    Testing out the new version on the giant map. everything seems okay so far but I have a question, once your done testing and adding the things you want are you planning on increasing the amount of natural wonders that can spawn on the map ? I ask because in the 2 games I've played before this I...
  15. M

    AI expansion

    what is up whit the ai's setteling their new cities halfway across the map from their capital just to get that 1 luxury resourse. it ruins the game for me later in the game as spread out empires are easier to be at war whit than a "compact" one :mad: I suspect its the 5 tiles away for city...
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