how about giving great diplomats the ability to enforce a non-aggressions pact for a set number of terms (like how a newly-signed peace treaty works) or the ability to make a specific civ (or all civs) forget your transgressions and broken promises?
Hmmm, maybe we should have ideologies tied to yields other than culture (policy trees) and science (modern age). If we kept the factory system alongside policy tree requirement, ideologies will also be tied to hammers and beakers.
I'm also thinking of tying ideologies to city density, not sure...
I think the narrative goes like this: as people started moving to cities because of the demand for labor, they also began to be more politically aware due to class warfare. that political awareness made them receptive to the grand dreams of philosophers and/or statesmen.
if melee ships are much better than ranged for sea dominance, I suppose it would be good to have them without resource dependencies so that sea dominance isn't tied to who plopped what city where.
On the other hand, it's the opposite case on land, where resource ownership plays a large role in...
out of curiosity, why not have it the other way around? ranged ships not having resource dependency.
I don't play with naval all that much, but I would think that ranged is generally weaker since it takes more to kill something with it, and you get no money from attacking cities with it. That...
I just re-discovered this little gem of a mod but the music change button overlaps with your icons.
I'm going to try and move the button manually but maybe you can put your own fix and a little advertisement on the first post?
Settling great people mod
Could we have a mod that allows us to settle great people into cities? There just some times where I don't want to have to give up an improvement just so I can use my GP to improve city yields