I have a station nearby I want to kill. I have one soldier and several ranged units. I want to wear it down with ranged units, then destroy it with the soldier.
I cannot get my ranged units to target it. I can attack it with my soldier to declare war -- but I'd prefer not to have him low on...
I'm not saying it doesn't have a use -- I'm just suggesting that automated workers shouldn't prefer it to literally every other terrain improvement. Left to their own devices you'll have a map entirely covered with expensive terrascapes.
I know as an aspiring "good" player, I'm never supposed to automate my workers. They're not optimal.
But I was surprised to see a terrain improvement that, by itself, manages to make worker automation not only "non-optimal" but capable of bankrupting your entire civilization.
I made a handful...
I think a big part of the problem is that I don't know how to play the endgame and modern ages at all. I like starting new games every time I sit down, so I get a lot of practice at the early game.
Ack, my next game was going well. Very similar sort of situation, one AI on my continent, which I killed. This time I was better at managing my cities and didn't get as far behind.
I was almost finished with my spaceship when the other superpower declared war on me out of the blue. He landed...
My research took a big hit when I killed the AI on the continent with me. The maintenance from taking over all his cities was killer. I know now that I should have razed most of his cities, and expanded slowly on my own as I grew the economy to do so.
I'm also only just starting to understand...
Only took me 7 years. Space Race victory. An early military push won me a continent to myself. I turtled hard, built a large defensive military, and pushed my economy.
I was in second place, behind the leader by over 2000 points. But I managed to get the Space Elevator before him by chopping a...
Last I heard, they figured out how to re-skin, but it involved writing over the existing models in the core directories.
Nobody has managed to actually import new, custom-made 3d models into the game yet (to my knowledge).
I would prefer to do something more weird, where I could let him be invisible until he attacks, then he has to be out of sight of enemy units for 3 turns straight before he can turn invisible again...
But that'll just have to wait. :P
You will have to make a script that looks through a file of city names and reads them into some sort of array or something. Then you need to add a UI element that adds a dropdown list to the game, populated with your city names, minus ones that are already built.
I'd estimate it would take...
lol I should have known better. I tried in Max and Maya, making a simple cube textured with a simple image file. Then I tried using the Nexus Asset Import feature. It said it successfully imported the asset and then opened up a new screen with 3d Preview, Material Editor, Animation Manager...
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