Recent content by Mew151

  1. Mew151

    [SOLVED] Adding Packs to a WorldBuilder Map

    You can open up your .Civ6Map files with a SQLite editor, and under "ModDependencies", you can add expansion packs. If you're not sure what the parameters are, you could create a new dummy map that uses all of the DLC and open that up as a reference.
  2. Mew151

    natural wonders getting displaced.

    While I haven't personally tried this (I've moved on from WorldBuilder to YnAMP format about a year ago for this very reason, among others), you could probably force Natural Wonder positions by opening up the map file with a SQLite editor, and editing the PlotFeatures table. You will have to...
  3. Mew151

    Quick Modding Questions Thread

    Thank you, LeeS! I have not tried "MapInUse" before, but I'll play around with it and see if I can get it to work the way I want! :)
  4. Mew151

    Quick Modding Questions Thread

    Is there a way to set the modinfo ActionCriteria so that it detects if a map is being played? I'm working on a Middle-earth map, which uses custom continent names, but I want the continents (like Eriador, Minhiriath, etc.) to load only when my map is being played, so that they won't interfere in...
  5. Mew151

    how to edit war greviances peanlity

    I don't personally know which values need to be edited, but if you've seen mods that do it, my suggestion is to subscribe to, and open up the mod and see how the author accomplishes it. This way, it'll answer the "where" and the "how". Mods are located in the...
  6. Mew151

    [GS] PLEASE HELP editing xml files for yields

    No, I don't personally know, but based based on what LeeS said, it sounds like new AI difficulty modifiers will be applied in a new game regardless of loading a lobby configuration: An easy way to test and confirm this for yourself is to just set the AI yields to something ludicrous, like 999...
  7. Mew151

    Quick Modding Questions Thread

    YnAMP real city naming is actually very easy to do once you get used to it. You'll need the YnAMP mod (which I already assume you have) as well as a YnAMP format map. If your map is WorldBuilder format, it's easy to convert with Yet (not) Another Bit Map Converter. There will be an option...
  8. Mew151

    [GS] PLEASE HELP editing xml files for yields

    I don't think anyone's really figured out a good balance for the AI. I've found that by giving the AI more science yield percentage, it doesn't really help them fend off an early war, but if left alone (or if they gobble up their neighbors) they tend to snowball out of control mid-game. There...
  9. Mew151

    [GS] PLEASE HELP editing xml files for yields

    Mods and Expansions add files which either edit the game database through SQL or XML, but neither method will alter the base Leaders.xml file. Is the Leaders.xml you have open from [Steam]\steamapps\common\Sid Meier's Civilization VI\Base\Assets\GamePlay\Data\Leaders.xml? The easiest way using...
  10. Mew151

    [GS] PLEASE HELP editing xml files for yields

    You're looking at the wrong lines in Leaders.xml, pal. The line numbers posted above are what you want. For example, lines 3503-3509 will look exactly like this: <Row> <ModifierId>HIGH_DIFFICULTY_PRODUCTION_SCALING</ModifierId> <Name>Amount</Name>...
  11. Mew151

    Worldbuilder advice?

    I'm glad you found it useful! The Cataracts mod was something I originally prepared because I wanted to push the limits on adding iconic features to a Middle-earth map I'm working on, and I honestly didn't expect anyone else to find use in it! You can play with any mods you want on either a...
  12. Mew151

    [GS] PLEASE HELP editing xml files for yields

    If you're trying to make an actual mod to publish, it's recommended that you use SQL or XML in a separate file to modify it, otherwise every time the game patches, it'll overwrite your changes. If you're not familiar with how to do this, the easiest way to start is to look at other peoples' mods...
  13. Mew151

    Worldbuilder advice?

    Indeed! The Cataracts are similar to reefs, except they actually have a flow direction, though it's hard to see in the static screenshot. This is a picture of Cataracts (flowing southwest to southwest) that I used to represent the Sarn Gebir on the Anduin River in my map. Cataracts (similar to...
  14. Mew151

    Opinion on yield from a special slums district

    Cool idea! I think food would be the most appropriate bonus yield for slums, just because I'm imagining a dystopian city with a huge population with most of them living in horrible, run-down slums. A while back, I had a similar idea about slums/ghettoes, where I was thinking that they provide...
  15. Mew151

    Which file governs AI Difficulty bonuses?

    Oops, that was a typo! You're right, -1.25 is what you want. Happy modding! :)
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