Recent content by Micaelus

  1. Micaelus

    Star Trek Units

    Some time ago, I posted a workup of a Klingon...that I've yet to fully animate. However, taking inspiration from that effort and Ruby_Sauce's 'Redshirt', I've looked to continue filling the gaps of Star Trek foot units. Following the "old" Star Trek MOD, I'm hoping to create infantry units for...
  2. Micaelus

    Napoleonica: Powder Smoke over Europe

    What a guy!! Amazing work. Always fun to see these appear. ...Now I get to kick myself more for not getting units finished last month...hard to keep up with this :)
  3. Micaelus

    Civ III Diplomacy Editor

    ...a technical problem...like the program giving him difficulties with two of the civs he's trying to use? @Vinniemack84 - testing this has been on my list of things to do for a bit here. I'll get to it either this weekend or the beginning of next week and let you know if I have similar issues...
  4. Micaelus

    Designing the Time Machine

    An impressive study of the space race screen. Blue Monkey, I'd suggest taking post 1 and the guidelines from post 2 and setting up another thread in the Tutorials subforum...for those of us CFCers that don't compulsively read nearly every thread started...I think many would find it very useful...
  5. Micaelus

    Population-Sensitive Improvements

    I don't think walls actually go obsolete. I'm pretty sure it's that the defensive bonus of a city size 2 or city size 3 is greater than or equal to the defensive bonus provided by walls, so the walls' effect is ignored.
  6. Micaelus

    Best LH of the Month for April 2009

    My vote went to Rob...the texturing on the model really brings the whole thing to life!
  7. Micaelus

    "The Arabian Nights" Buildings Packs

    Topkapi looks amazing!
  8. Micaelus

    Scenario: American Civil War (18611865)

    I'll pipe in. I've been following this and am pretty excited about giving it a try when it comes ready for that. I'd prefer regimental type names. I think they make most sense and are the least cumbersome. The type of regiment gives an inclination as to their strength/training. Union/Rebel is...
  9. Micaelus

    Can't edit Gold per turn in editor? Help!

    I am guessing that your huge negative GPT is from a ridiculous number of units? Units that you pre-gave the civs rather than them building? If my assumptions are correct... In the Editor, go to the Governments tab and adjust the "Unit Support Costs" section, making each town, city and...
  10. Micaelus

    Ati, Queen of Punt: 3d animated single-era leaderhead with pcxs (April 30th 2009)

    A good day for leaderheads :) Thanks for another great one, Rob!
  11. Micaelus

    The writer's chamber

    I'll definitely join in the chorus of "that's too bad, Varwnos"...I appreciate your work and the time you've given this community greatly. Best of luck as you focus again on other aspects of life!
  12. Micaelus

    How Many Turns Is Ideal For An Epic Mod?

    My two cents may be worth even less (inflation and such, or just the diminished marginal return of yet another person saying similar things without having a saving idea to add) but I figured I'd add it any how... I enjoy long involved Civ games. Probably why I enjoy Civ in the first place. If I...
  13. Micaelus

    European Wars: the Ottoman Turks mid 16th C - mid 18th C

    Don't be surprised if I PM you asking for that kilt at some point :mischief: I'll try to be clearer about the animations (though I haven't seen any others comment on them, so I might be being too picky)... with the "Sipahi 18th C": -the second attack when he draws his rifle, it seems like the...
  14. Micaelus

    European Wars: the Ottoman Turks mid 16th C - mid 18th C

    Another explosion of units...wow. And the animations are continuing to get better! How did you do the kilt on the 17th century Pikeman, for instance? That looks great! If I can continue to be annoying and offer words of critique to push you toward perfection...Your foot units look much crisper...
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