Recent content by mike9o

  1. mike9o

    [modmod] DuneWars Revival

    This is a great mod. Thanks for putting it together. :thumbsup:
  2. mike9o

    Post-1.8 patches

    I also installed 1.9.1b and can't load a saved game. I didn't install the patch but I did install the 1.9 music files. H4H, if you try to load a save game without exiting and starting up DW, you will get the OOS message. It has always worked like that. My problem is that I can't load a...
  3. mike9o

    MOO2Civ

    I'm using 5.0. I have tried double left clicking on star systems but no system info comes up. Also, I choose Utopia as a Labor policy to get the 1+ food but no food shows up in my colony. Lastly, I have the highest population, so it doesn't appear that the computer players are colonizing...
  4. mike9o

    MOO2Civ

    How do you colonize in MOO2Civ? I added a new colony but food and hammers are both zero so growth is impossible. There are 6 planets in the solar system. What am I doing wrong? Regarding lag, at turn 143 mine is maybe 30 seconds using XP, a C2D E6600 and 2 gigs of memory. I am using a...
  5. mike9o

    Dune Wars

    When playing as Fremen, if a Fremen foot unit is requested as a reinforcement from the home planet (?), it will not have the desert travel promotion. Also, is there a way to get rid of the Tleilaxu Plague promotion from a unit? As an aside, that promotion is not listed on the Promotion...
  6. mike9o

    Dune Wars

    First of all, this is an awesome mod! I've been playing it exclusively since I first installed it. I do have a couple of comments/requests: when playing as Fremen, if a Fremen scout is found in a goody hut, he will not have the desert travel promotoion. Secondly and more genetrally, is there...
  7. mike9o

    [Beyond the Sword] History In The Making

    Just 3.0 and the 3.02 patch. Don't do the interim ones. :blush:
  8. mike9o

    [Beyond the Sword] History In The Making

    Nope, I did it like this: History in the Making v3.00 --> Patch v3.01 --> Interim Fix #2 --> Interim Fix #1 :blush: Will loading the 3.02 patch fix it? edit: No, it doesn't. Hopefully, the 3.02 patch will solve my problem of switching civs.
  9. mike9o

    [Beyond the Sword] History In The Making

    After reading your post, I loaded the two temp patches. Now I get some XML errors when the mod loads. Tag: TECH_NUCLEAR_WEAPONS in Info Class was incorrect Current XML file is xml\Buildings/Ci4BuildinInfos.xml Tag: BUILDINGCLASS_MANHATTAN_PROJECT in Info Class was incorrect Current XML...
  10. mike9o

    [Beyond the Sword] History In The Making

    Thank you. I figured as much. Was this a known bug, and how can I tell what version of HitM is running? Thanks again. :goodjob:
  11. mike9o

    [Beyond the Sword] History In The Making

    I am honored by your speedy response! :worship: Great mod, by the way. I've played your earlier versions but this is the first time with 3.00. I installed 3.01 but only after I started the game under 3.00. If I load an earlier date, such as 2800 BC, would that help?
  12. mike9o

    [Beyond the Sword] History In The Making

    On turn 2775 BC, my civ is the North American Empire with Sitting Bull as leader. On turn 2750 BC, the civ is the Byzantine Empire with Justanian. Map : largest one (huge or Gigantic) OS: XP 32-bit Service Pack 3 with all updates Civs were in the game: NA Empire & Chinese until the...
  13. mike9o

    [BtS] Star Trek Mod

    If the Borg are as they were when Q introduced them during TNG, shouldn't there be a limit to the number of Cubes? Much like the Kremin time ship's (another all-powerful UU) limit to just one, two cubes should be more than enough advantage for the Borg. And if the mod takes place just when the...
  14. mike9o

    [BtS] Star Trek Mod

    If the Borg were so all-powerful, why did they need to go back in time to try and defeat the Federation? Why did Picard pull his punches and decide not to use a virus to destroy them? Why did their exposure to Hugh weaken them so? Their ships may have been powerful, but they sure were weak...
  15. mike9o

    [BtS] Star Trek Mod

    In Vista, when I try to load the Klingon scenario, I get this message before the game loads vanilla BTS: XML Error Tag: ERA_ENT in Info class was incorrect Current XML file is: xml\GameInfo/CIV4ForceControlInfos.xml :eek: Any ideas? :) The main mod works great! A few comments...
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