Recent content by mikeejimbo

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    Adding a new Belief

    Ahhh I can't believe I overlooked that. I was originally planning to use Worship Buildings as a pre-req for the units, but decided to just make it a follower belief like the warrior monk. I thought I had changed the value of those arguments already, but I guess I hadn't! I also didn't expect...
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    Adding a new Belief

    Sure thing. Most of it is also incomplete - the units themselves don't even have model definitions. Still working on ironing out the beliefs. I'm pretty confident on the individual promotions though, I tested each of them in separate mods.
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    Adding a new Belief

    Hm - I must still be missing something, it's still giving me the same behavior.
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    Adding a new Belief

    Thanks! I thought it might be something like that. I think I'm still missing something though. I see in Icon_Beliefs <Row Name="ICON_BELIEF_WARRIOR_MONKS" Atlas="ICON_ATLAS_BELIEFS_PATHEON" Index="23"/> But I don't know where we define that ICON_BELIEF_WARRIOR_MONKS should be...
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    Adding a new Belief

    I'm finally getting back to my mod that adds Knight Templar and Knight Hospitaller units to the game, each tied to a new Follower belief, similar to Warrior Monks. However, I'm having some trouble adding new Beliefs: When you get to the Belief selection screen, only the first Belief I added...
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    Custom Chaplain Promotion bugs

    Here's from GameEvents.log. No errors here, either. Interestingly I have seen errors here when there aren't any database errors, so this is definitely a good thing to look at. [1887371.295] [Turn: 3] Attaching Modifier <474:HOLY_CHAPLAIN> to <Unit: 131073, Owner: 3, Type: 19 Position...
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    Custom Chaplain Promotion bugs

    Huh, that might have done it... at least when I had two damaged level 1 units, one next to a Chaplain and one not, the one next to my guy was healing 15 and the other 10. I couldn't find a good description of how healing is supposed to scale though, so in retrospect maybe that would be good to...
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    Custom Chaplain Promotion bugs

    Yeah, interestingly when I had the Permanent element in there, the promotion wasn't even available for selection. I'm not completely sure, but I think it might only be valid on Apostles. No errors in my Database.log either.
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    Custom Chaplain Promotion bugs

    All right, so I'm trying to make a Chaplain promotion similar to the Apostle's, which gives it the Medic's ability. So since I figured it's basically a copy/paste of either of two existing abilities, it should be simple enough. However, even though I'm able to grant a military unit the...
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    Unique Leaders per Era

    I'm going to go against the bandwagon here and say it's something I'd want. I remember way back in Civ II, if your capital was revolting, if it was captured there was a chance of splitting your empire in two. That was awesome. At the moment probably not possible, but maybe something like unique...
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    I'm so excited for Civ VI, I parodied a song

    Thank you, that was good! I actually meant to touch on stuff other than domination, but as it came out I kinda found myself focusing on it, haha. And yeah, no puppets, but poetic license.
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    I'm so excited for Civ VI, I parodied a song

    Cavalry charges, artillery strikes Precision bombing my enemies’ dikes Declaring war to see what he brings These are a few of my favorite things Conquering cities and making them puppets Oil for tanks pulled by the bucket Imposing order, best of the kings These are a few of my favorite things...
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    (Lua) Detecting Combat

    Update: I implemented the hook from Gedemon's RED DLL events into a new DLL build. So far it seems to work pretty well.
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    (Lua) Detecting Combat

    I thought that I might end up using your DLL mod for it. :) Thanks, that's the direction I'll head in then!
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