Recent content by MinhazMurks

  1. MinhazMurks

    Custom Mission Help

    Hello, I am trying to create a custom mission for a UU for my civilization. The custom mission is supposed to be able to claim a tile, only if the tile is not already owned by someone else. I intend to make it only claimable if there is a resource on the tile, but I will do that later. The Lua...
  2. MinhazMurks

    Modbuddy for large mods

    It seems like just restarting every time (sometimes restarting multiple times) does the trick
  3. MinhazMurks

    Custom unit sounds not working

    oh wow haha thanks!
  4. MinhazMurks

    Custom unit sounds not working

    ahhh ok thanks! I also had a question about ModBuddy. I have found that it fails to build the mod once there are too many assets or the files are too large. Did you every experience this? If so what did you do?
  5. MinhazMurks

    Modbuddy for large mods

    It seems that after a certain amount of assets in ModBuddy the build always fails. This makes it impossible to work on larger size mods using ModBuddy. For those who made large mods like this, did you find a way around it or did you just not use ModBuddy? Moved question to main forum. leif
  6. MinhazMurks

    Custom unit sounds not working

    Hello, in a unit that I am integrating into a mod from another mod, there is no sound when the move animation is played. I'm not really sure why. I've attached the mod the unit whose sound isn't working is UNIT_M16A1_MGMC_AA888
  7. MinhazMurks

    [BNW] Civ 5 retexturing a unit

    and... FIXED! Since the models in this game (and in many others) have a lot of double vertices that can't be removed, it makes it basically impossible for blender to automatically recalculate and fix all normals. So I had to manually select all the backfaces and flip them, but it worked...
  8. MinhazMurks

    [BNW] Civ 5 retexturing a unit

    OK I looked at it in the granny viewer and I think it's what I originally thought it was. If you look at the image below, you will see in the ambient lighting the dark parts of the model are what are missing (for the most part) in the graphical glitches in game: And looking at this further...
  9. MinhazMurks

    Sukritact's Enhanced Modding Screen

    Yes I will definitely try the second method first because that's what I thought the filter terms originally did, I'll let you know how it works.
  10. MinhazMurks

    [BNW] Civ 5 retexturing a unit

    I still haven't fixed the small graphical glitches in my unit. do you think it has to do with the way the model is exported?
  11. MinhazMurks

    Make a unit change colors based on civilization

    Hello, recently I've been tweaking my modlist, and this mod: Advanced Air-Naval-Ground Units Megamod The unfortunate thing is, the developer of this awesome mod has moved on from modding CiV and isn't supporting it anymore. And the way the mod is, he created custom skins for each civilization...
  12. MinhazMurks

    Sukritact's Enhanced Modding Screen

    Hello, I could add an author filter functionality mut I'm not exactly sure how to do that. Do you think you will be able to help me with it? I'm not super familiar with LUA but I'm not sure if simply adding another clause to the or statement: if (g_SortOptions[g_CurrentSortOption].FilterTerms)...
  13. MinhazMurks

    [BNW] Civ 5 retexturing a unit

    Thanks a lot for all of both of your help. I've gotten passed that part and have "remodeled" (very slightly, added a visor and changed the arms) the unit I wanted to, which was my Laborer unit (replaces worker). I wanted to do things one at a time, so I remodeled the modern one first. Here's...
  14. MinhazMurks

    [BNW] Civ 5 retexturing a unit

    You're a genius. Everything is working now thanks a lot!
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