Does the AI have a block on replacing improvements, or does it not understand when it can plant woods? Cuz I see the AI with tundra cities surrounded by forts. It could use that space for woods and lumber mills, but either it doesn't understand it can plant woods, or it can't replace forts.
They aren't hybrid units. 4th tier cavalry and siege for everyone hovers. That's two units for everyone. Harmony has Rocktopus plus any flying natives they can leash and purity has LEV tanks and LEV destroyers.
If you think that's not enough or that they come too late fine, but you can't say the...
Well I'm going to see if I can get my phone to auto correct "civ6" to "Sid Meier's Civilization: The sixth of its series" and see how that plays for people.
Sent from my LG-H831 using Tapatalk
How does anyone here enjoy a game believing those that made it hate them and are out to screw you. I stopped finding hate fun years ago.
Being cynical doesn't automatically make you cool.
"I'm not falling for this so I'm smart. Anyone with a positive opinion must be stupid."
It is especially...
I do not give a crap about people and their game related protests.
The squeaky wheel gets the grease mentality clogs up the boards with identical topics all trying to raise a rebel army whose presence is never felt by the people they want to engage.
I didn't pre-order XCOM 2 because I had other...
Wide vs tall would have worked if it was a choice of building great cities in the best locations vs building many cities in any location instead of the best choice being to build 4 and no more with the last update and spam cities with the initial release.
I we assume wide has a higher total population I can see why wide would be cultural and tall scientific.
Do advances scientifically you only need a few geniuses to understand and create new things and the rest of society can just use them. Everyone can use a radio, a gun and read a newspaper...
I think the reason civ6 will be different is changeable civics.
In civ5 you picked tradition early and that was your civ for the game. In civ4 you had the bureaucracy civic which increase production and commerce by 50% in your capital. It was, I assume, meant to allow a small civ to keep pace...
He mentioned playing as a classical republic for economic reasons and having to switch due to a war. Totes sounds like Rome's dictatorship switch. Yay for modeling history!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.