Recent content by Mknn

  1. M

    YnAMP - Development thread

    I cannot seem to start a hotseat game with more than 12 civs. I assume I'm doing something wrong, but I dunno' what. Help appreciated!
  2. M

    [MOD] MagisterModmod

    If only it were that simple ... I have finally gotten the python logging working. Will crash that game tomorrow if I can and report back if that has any clues as to the cause.
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    [MOD] MagisterModmod

    Sweet! Always preferable for the issue to be user understanding than something in the code! Oddly--or maybe not--the multiplayer game I am playing now (same map size, same number of civs) is moving *much* quicker between turns than the single player game that eventually crashed.
  4. M

    [MOD] MagisterModmod

    Charadon. It's weird ... wandering units (Hill Giants, for example) attack but stationary ones (goblins in forts) do not. Fair enough. Is Tholal still active? Would that be best, do you think, in Pedia entries (and, hence, self contained in the game) or something like a wiki?
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    [MOD] MagisterModmod

    Playing as the Doviello, my units are being attacked by Barbarian units. Is this a bug or my misunderstanding of what should happen?
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    [MOD] MagisterModmod

    Predictable crash moving to next turn. Any thoughts on how to resolve?
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    [MOD] MagisterModmod

    A note on diplomacy. The same 2 leaders are asking me for a non-aggression pact every turn. Perhaps making it so they can only ask 1 / x turns?
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    [MOD] MagisterModmod

    Very new to this modmod, and have great respect for MC's continued work and effort. Please take these (and later) comments in that light. * The mod runs very slowly between turns. As a comparison, Ashes of Erebus in the early turns runs sub 2 seconds, this game is taking 15-25 seconds between...
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    [MOD] MagisterModmod

    Update: I deleted the MOD folder, reinstalled with the auto-installer (prior install had been through the manual copy), and am now playing a game! W007! One note: are there known issues with this mod and Totestra or PerfectWorld? I got a placement error with about a dozen different map...
  10. M

    [MOD] MagisterModmod

    Wow, way to be helpful. The first screenshot is the one that is, I believe, in error. That is why I included the second. I have no idea where the \ods\ directory thing is coming from--if you look at the second, you can see that it is *not* part of the directory structure.
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    [MOD] MagisterModmod

    I just tried to install this, and am receiving this I get that whether I run the install or extract from the archive. The mod is in the "correct" folder: Am trying to see if I can find the entry, but any advice appreciated!
  12. M

    Final Fixes Reborn

    Yeah, that's not my experience with it. Instead, like I said, by the time a city is conquered, there is virtually no culture left from the conquered civ. I think we may be agreeing on one solve: make the culture effects of cities more powerful, including them being exceptions to the culture by...
  13. M

    Final Fixes Reborn

    Glad to hear you are back, Black_Imperator. If you need more examples of the python stuff, LMK. But I suspect you have all of them you need. Unrelated, I would submit that the influence-by-battle mechanic is overpowered by quite a bit. By the time I conquer a city, it is usually 90%+ my culture...
  14. M

    Final Fixes Reborn

    There was a 2GB+ file in the temp dir when I killed it. Reloaded, loaded the game. Shockingly, it relaoded fine, this time with magic and leader text. Did a few magic things I had skipped, went to the next turn ... SUCCESS!!! Playing turn 882 for the very first time ever.
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    Final Fixes Reborn

    Just more details ... my game loaded, without either magic or leader text. Figured I was alright with that, completed the turn, hit continue. It's stuck on *SAVING GAME ... and has been for about 10 mins. This happened once before and resulted in a 50GB (you read that correctly) save file. I'll...
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