Recent content by Monaldinio

  1. Monaldinio

    Is Civilization forever dead?

    Yes, some mods driftes in absurdity, because the modders put to many stuff in the mod, like C2C. They dont focus. But in my opinion my mod isnt absurd or overloadet. ;) Its an ecxellent example for well developed Features!:) Thank you!!!
  2. Monaldinio

    BE with G-Sync???

    Hello! My new Notebook support G-Sync, i made all the necessary adjustments in the NVidia Control Panal... But i dont know if i should turn on/of vertical synchronisation in the beyond earth grafic options...
  3. Monaldinio

    Announce your new/updated Civ4 files for frontpage coverage!

    ...new Version of...Conflict on Chiron! http://www.moddb.com/mods/conflict-on-chiron
  4. Monaldinio

    Problem with Spy mission

    Works perfektly! Thank you!!!!!
  5. Monaldinio

    Problem with Spy mission

    Yes i have. Im just to stupid to paste and copy. ...error Message in.... pPlayer = gc.getPlayer(iPlayer) bBuilding = False bUnit = False if pCity.getNumActiveBuilding(gc.getInfoTypeForString("BUILDING_PERIMETER_DEFENSE")) > 0 or...
  6. Monaldinio

    Problem with Spy mission

    Sorry for the late answer! :sad: But the last days i had much to work. :cry: Yes that could be! My test was a result of a Bunker3 in the City. The units "Bunker" are defined as follows: </UnitInfo> <UnitInfo> <Class>UNITCLASS_BUNKER3</Class> <Type>UNIT_BUNKER3</Type> </UnitInfo>...
  7. Monaldinio

    Problem with Spy mission

    it is a display error of the forum... I wait one turn but the unit was not killed. No error Message.
  8. Monaldinio

    Problem with Spy mission

    Oh thank you guys for your help! But after i destroyed the buidling Perimeter Defense via spy mission...the Bunker Unit (wich was created by finisching the perimter Defense) still exists. Thats the code: pPlayer = gc.getPlayer(iPlayer) bBuilding = False bUnit = False if...
  9. Monaldinio

    Problem with Spy mission

    Thats right, the code is in place. (and works so far, without the Spychanges) Sorry, but im not so talented as as you guys.
  10. Monaldinio

    Problem with Spy mission

    :cry::crazyeye::eek: Thats too much for me. That is beyond my abilities . Programming is hard work for me .
  11. Monaldinio

    Problem with Spy mission

    1.) You're right - will delate pCityPlot = gc.getMap().plot(pCity.getX(), pCity.getY()) and will change pCityPlot to pPlot 2.) You're right - I'll change it 3.) Dont know how 4) The Problem is, the Bunker Unit could be destroyed via a battle. In this case, as long as the Building Perimeter...
  12. Monaldinio

    Problem with Spy mission

    I do that, but a quari is missing i think. def onCityDoTurn(self, argsList): 'City Production' self.parent.onCityDoTurn(self, argsList) pCity = argsList[0] iPlayer = argsList[1] pPlot = pCity.plot() #####Bunker entsteht beginnt##### if...
  13. Monaldinio

    Problem with Spy mission

    ...with espionage missions you can destroy buildings! I have a problem that there is a building that creates a bunker unit. When this building is destroyed by a spy mission , the bunker remains, but that should not be. Is there a way to regulate the problem via Python or must that be made...
  14. Monaldinio

    Pillaging/razing bases

    Oh, was not here for a long time! One Bug, In my opinion, was that Gaian Units could not be bombed...
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