Recent content by Montezuma12

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    Recommended Settings?

    Thanks guys, this was very helpful. What difficulty do you all normally play on? I've been finding it very hard to get used to the Emperor changes to costs, but Monarch is way too easy. I feel I'm in some kind of limbo.
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    [ModMod] Kek-Mod

    I've been enjoying this mod a lot, thankyou! I was wondering if there is a way to port the giant map size to other mods too? I am familiar with XML (I guess most are), but awful at Python.
  3. M

    Recommended Settings?

    Specifically, I was wondering which custom game options you guys use (e.g. No Vassals)? Fr1po especially I would love to know, but really everyone is very welcome to answer; the more the better! The reason I originally asked this was that with 'No Vassals' enabled, the AI often leaves a...
  4. M

    Advanced Civ

    Is there a way to edit the Apollo Program or other projects in the files? I had a game where none of the AI's ever built it (and thus no competition for space), and when I looked in the worldbuilder I couldn't find a way to add projects to cities manually, which was my band-aid solution. Also...
  5. M

    Advanced Civ

    Hey, is there a reason that when I change improvement yields after techs are discovered (e.g. astronomy gives fishing boats +1 commerce), that would crash the game on launch? Apparently it doesnt match the "improvement info". Definitely adding it the exact same way that other tech changes are...
  6. M

    Advanced Civ

    Hey, as far as the religion thing is concerned, I usually play with choose religions, no tech trading and no vassal states as my settings. Alternatively, I play rise and fall with raging barbarians and choose religions. Could one of those be the culprit? I suppose choose religion is the only...
  7. M

    Advanced Civ

    Hey, just a random bug. When i found a religion, the game then makes me found all remaining religions in the same city. Happens with both the 18 and 50 civ DLL. Took me a surprising number of games to realise this was happening.
  8. M

    Neoteric World

    Would there be a reason that editing the revolutions.ini file wouldn't affect the barb-civs in the actual game? Or am I dumb and missed something obvious. Options just stay default (e.g. barb civs can only spawn after 3 pop. or new world options always set to 2) even if I change them.
  9. M

    Civ4 Reimagined

    Curious if others have this problem. AI almost never releases their overseas colonies, just keeps them for itself instead. Intended?
  10. M

    Advanced Civ

    Promise I'll go away soon. One last thing. Using the 48 civ dll and rise and fall, when someone declares war other civs seem to form defensive pacts automatically (we're talking classical era). Or maybe the pacts are already formed but they become visible then. Not sure. Only happens when more...
  11. M

    Advanced Civ

    Oh hey, one other thing. When I download the newest version it still downloads 0.92. Not sure why, but I don't think it's on my end. Am I missing something dumb?
  12. M

    Advanced Civ

    Cheers :)
  13. M

    Advanced Civ

    Any chance of a 48 Civ dll for the most recent version? Love the mod by the way :)
  14. M

    K-Mod: Far Beyond the Sword

    With the Europe map (thanks for making it btw), did you find the barb issues solved?
  15. M

    MMod

    Yep, tried field of view and that fixed it. Thanks! :)
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