Recent content by mqduck

  1. mqduck

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    Last time I used this mod, I dug around for a long time and found how to put units on the production screen back below buildings. I strongly prefer this change in Civ VI (I build buildings far more frequently than I build units, don't you? Less scrolling = more time playing). However, I'm at a...
  2. mqduck

    RevolutionDCM for BTS

    Forgive me if this has been asked before, but is there a way to "turn down" this mod? I love what it does, but I'd like it to be more of a minor addition to the game rather than something that drastically changes how you have to play. Personally, I'd like the unrest/revolt chance to be about 50%...
  3. mqduck

    Multiplayer using openvpn 0 disconnects

    Could you please explain what this means? What's "the metric" and how do you change it?
  4. mqduck

    RevolutionDCM for BTS

    How does this mod determine when you're in "financial trouble"? Is it only when your research/espionage/culture rates are all very low? If so, that kind of breaks things a bit for people who do binary research.
  5. mqduck

    Viewing foreign civilizations' attitudes toward you

    I remember when Civ V came out, you couldn't see the numeric breakdown of other civs' attitudes toward you, just a summary ("guarded" and so on). Then they gave you the numbers. Then I went back to Civ IV. Now, over a year later, I'm playing Civ V again and I can't find any of that info, not...
  6. mqduck

    Revolution FAQ

    [ignore this comment]
  7. mqduck

    The BUG mod + Next War?

    Next BAT War has been updated for BAT 3.0.1.
  8. mqduck

    Next War for BAT 3.0.1

    For anyone who's interested, I finally updated my merge of BAT and Next War. Seems to be bug-free from what I can tell. http://forums.civfanatics.com/downloads.php?do=file&id=11701
  9. mqduck

    Any one up for a Pitboss game?

    I'm interested in playing as well.
  10. mqduck

    Capitol Moving

    No, my motive is just the opposite. When I play, I turn off all victory conditions. The permanent capital rule exists in order to allow the Domination victory condition to work, which is the example of the "change in tone" in CiV that I alluded to. I'm happy that Jon Shafer came up with a way to...
  11. mqduck

    Capitol Moving

    One of the most irritating things about CiV to me is how you can't build a new palace to move your capitol. I'll refrain from complaining about the change in tone that this is an example of... Anyway, my question it: Is it possible to mod the game to allow building a new palace? And maybe...
  12. mqduck

    Unexplored lands shows as "clouds"

    NO! No, no, no, no, no. The fog of war is what you can't see at the moment because you don't have units/cities there. I don't grant Firaxis the right to redefine a term that's had the same meaning in video games for at least 14 years. Here's something I made to help remind everyone:
  13. mqduck

    Unexplored lands shows as "clouds"

    Actually, I allowed you to answer my question right after I asked it, then responded to your answers. It was part of my conceit of formatting my post as a conversation.
  14. mqduck

    Civ 5 Demo Features?

    the forum has a zero tolerance on piracy
  15. mqduck

    Unexplored lands shows as "clouds"

    Oh yeah? Why's that? I'm sorry that you don't like your job, but there really is such a thing as style and it really does affect your interpretation of things. Pretty clouds evoke different thoughts than pitch blackness. You're not making sense. Clouds are off at the lowest graphics...
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