Recent content by Mr.M

  1. M

    What changes would you like to see in DuneWars Revival?

    While we're dealing with such global problems (take care everyone), respond below and place your suggestions.
  2. M

    [modmod] DuneWars Revival

    Very nice that we still get some good comments. I still believe that the game ended up being quite good enough and that it somehow stands out regarding some aspects and ideas. I just took a look again that the modifications that I made and I really wonder from where did I get the patience. Btw...
  3. M

    [modmod] DuneWars Revival

    Ah, I wish I had the time to work on the mod. Alas, I don't.
  4. M

    [modmod] DuneWars Revival

    People!, rate the game and tell me what are the things that you like about the game: favorite factions, favorite abilities, etc... :)
  5. M

    [modmod] DuneWars Revival

    Thanks. I think it can be considered a complete game. Personaly I wanted to tweak a few more things, improve the AI more, and add at least three more factions. I still remember more or less what I wanted to add, like a faction with unit warping abilities (I really wanted to do that) etc...
  6. M

    [modmod] DuneWars Revival

    More comments are always helpful, by the way. But I guess, if there's not many complaints, then, in general, stuff is working just fine. Do people still have fun with this or what?
  7. M

    [modmod] DuneWars Revival

    You are spreading the plague, but the info message only appears to the player that suffers from it. If the Tleilaxu loses a unit, there's about a 25% chance that a random guardman or melee unit standing on the plot of the unit that won the fight may catch it. Every turn, there's also a 4% chance...
  8. M

    [modmod] DuneWars Revival

    Thanks :D
  9. M

    [modmod] DuneWars Revival

    Thanks :)
  10. M

    [modmod] DuneWars Revival

    ^^ You correctly changed the values for the map generation, but you did not change what appears to the eye on the menu. For that, you have to change this: Btw, 6% is just too low if you start a game with all factions: there won't be enough land for all players and the game should throw an...
  11. M

    [modmod] DuneWars Revival

    You just don't get it, do you? And you also don't learn. Did you even play the game more than a few minutes already? I shared enough when I shared the game. I gave enough when I gave you the game. You're just making sure that I'll not ever share the code. Have a good day and restrain yourself.
  12. M

    [modmod] DuneWars Revival

    Meh, of course you had to say something.
  13. M

    [modmod] DuneWars Revival

    What's up with the comments, again, about the source code not being "released", from people that have not even played the game? It just takes too long to recode it in a way that allow others, especially amateurs, to use it without wasting time and getting confused, because of the particular...
  14. M

    [modmod] DuneWars Revival

    If you have an idea for the mod, you can just say so. If you want to check a specific chunk of code for one of your mods (maybe you want the triple-plot-sonic shot, for example, it's not that complicated), that also may be ok. That is I'm not adverse to the sharing of some specific ideas, if...
  15. M

    [modmod] DuneWars Revival

    You say this like you're upset. There's no point in being upset, you have no reason to. You completely missed the suggested point when I said that I didn't code it thinking of others, but I won't explain it. Also, if you have a contribution, then I'm not getting what it is. So why do you want...
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