Recent content by MrL567

  1. MrL567

    Design Thread - For Discussion and Review

    Oh their well designed, its just they are a bit off with me. Like for example the Novogord Civ does not have https://en.wikipedia.org/wiki/Ushkuiniks as a unit.
  2. MrL567

    Design Thread - For Discussion and Review

    All the Russias Civ's I find not the way I like, so here is a design i thought of myself. If I actually modded this, the farm boost from the UB if to weak would likely be 1% per farm worked by city. The Decisions would likely be one on the creation of the Sudebink, decleration of the Third...
  3. MrL567

    Design Thread - For Discussion and Review

    I did not see that, thanks for the heads up.
  4. MrL567

    Design Thread - For Discussion and Review

    I have many ideas for civs, but not the coding know how to make them, I will place my ideas here for adoption some day. Ajuran Sultanate Capital :c5capital:Mogadishu Leader Ajuran Gareen UA: Hydraulic Empire Cities on Rivers have 33% land trade :trade: route distance. Oasis have +1...
  5. MrL567

    Éa, The Ageless and the Divine (phase 2, alpha)

    If your changing the tree to be longer and well as wider, shouldn't you reduce the knowledge maintaince because with more techs, you need to get more of them?
  6. MrL567

    BNW naval units

    Here is a very easy reason K.I.S.S or Keep It Simple Stupid. It would be much less complicated if we did not change the names. Keep the names simple. Rather be a bit off then too complex.
  7. MrL567

    CEP: Armies

    Zulu now can have the fastest Melee units in the game because Spearmen are now Vanguard lines. YOu have to go down one of the other vanguard lines, which leads to you getting the promotion for the extar move. Combined with the Ikanda boosts, you get very fast Zulu Spearmen with 4 MOVE! While...
  8. MrL567

    Leaders: BNW Adaptation

    A few thoughts I have on a few civs. Germany: I liked the G&K change you guys made to them because the UA for them was very practical with the extra production and science from specialists. I want to extent this idea and give the German UA a nice upgrade which will reward you for running a...
  9. MrL567

    BNW features and Communitas

    I have an idea to cheapen the costs in the tech tree. We enable an ability like what happens at Civil Service with Fresh Water Farms. It could be, All Gold Costs for Buying Builds are reduced by 10%
  10. MrL567

    Should the Vanguard unit return?

    Sounds like a good idea. Make the Spear line a more general skirmish/helper line, and Swords and Muskets the heavy melee line.
  11. MrL567

    BNW policy thread

    That sounds fine too. Same about the limitations of coding.
  12. MrL567

    BNW policy thread

    For Piety, you could remove the Monastery as a belief and add it in as a building you get when you get one of the deeper polices in it. Its yields would be changed to be less terrain specific, but it would add another way to get more faith and a way to spend more faith. Exploration while its...
  13. MrL567

    Civilization Changes

    Arabia got changed for the betterin BNW, it's UA got new parts relatingbtottade routes in it.
  14. MrL567

    Faerun

    I have a question. How are you going to implement all the new BNW features like trade routes and the great work system?
  15. MrL567

    Civilization Changes

    For some Vanilla leaders Gem changes are good, (America,Germany) However, BNW changed a few like with France and Arabia.
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